Nodes
NodeTrigger#
Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks on C# side.
Objects#
Creation of ObjectMeshDynamic objects and procedural transformation of their vertices on C# side.
PhysicalTrigger#
Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks on C# side.
WorldTrigger#
Creating WorldTrigger with 2 callbacks on C# side to change a material of a mesh.
CustomPlayers#
Implementing custom PlayerActor and PlayerSpectator in C#.
Last update:
2022-01-21
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)