ObstacleSphere Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSphere ( float radius ) #
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
void setRadius ( float radius ) #
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2021-12-13
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