UlonArg Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This class is used to represent a ULON argument - a name - value pair. Arguments are additional parameters that can be associated with nodes and used for various purposes (e.g. to define a tooltip or a title for a material parameter declaration). Arguments are enclosed in angle brackets < > and can be separated using "\t","\n","\r", as well as commas and spaces.
Example: Node node = value <arg0 = value0 arg1 = value1,arg2 = value2>
UlonArg Class
Members
static UlonArg ( ) #
Constructor. Creates a ULON argument.String getName ( ) #
Returns the name of the ULON argument.Return value
ULON argument name.UlonValue getValue ( ) #
Returns the value of the ULON argument.Return value
ULON argument value.Last update:
2021-12-13
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