WidgetButton Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Widget |
WidgetButton Class
Members
static WidgetButton ( Gui gui, string str = 0 ) #
Constructor. Creates a button with a given label and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new button will belong.
- string str - Button label. This is an optional parameter.
static WidgetButton ( string str = 0 ) #
Constructor. Creates a button with a given label and adds it to the Engine GUI.Arguments
- string str - Button label. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the button.Arguments
- int background - Positive number to render a background texture, 0 not to render.
int getBackground ( ) #
Returns a value indicating if a background texture is rendered for the button.Return value
Positive number if a background texture is rendered; otherwise, 0.void setImage ( Image image ) #
Sets a button image.Arguments
- Image image - Image to set.
Image getImage ( ) #
Returns the button image.Return value
Button image.void setText ( string text ) #
Sets a button text label.Arguments
- string text - Button label.
string getText ( ) #
Returns the button text label.Return value
Button label.void setTextAlign ( int align ) #
Sets alignment of the button label.Arguments
- int align - One of the GUI_ALIGN_* pre-defined variables.
int getTextAlign ( ) #
Returns the alignment of the button label.Return value
One of the GUI_ALIGN_* pre-defined variables.void setTexture ( string texture ) #
Sets a texture to be used as the button image.Arguments
- string texture - Path to a texture file.
string getTexture ( ) #
Returns path to the button image.Return value
Path to the button image.void setToggleable ( int toggleable ) #
Sets a value indicating if the button is a toggle button or a simple one.Arguments
- int toggleable - Positive number to make the button a toggle button, 0 to make it a simple one.
int isToggleable ( ) #
Returns a value indicating if the button is a toggle button or a simple one.Return value
Positive number if the button is a toggle button; otherwise, 0.void setToggled ( int toggled ) #
Sets a state of the toggle button.Arguments
- int toggled - Positive number to press the button, 0 to release it.
int isToggled ( ) #
Returns a value indicating if the toggle button is pressed.Return value
1 if the button is pressed; otherwise, 0.void setButtonColor ( vec4 color ) #
Sets the color to be used for the button.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getButtonColor ( ) #
Returns the current color for the button.Return value
Four-component vector specifying the color in the RGBA format.void setStyleImage ( Image image ) #
Sets a button skin image.Arguments
- Image image - Image to set.
Image getStyleImage ( ) #
Returns the button skin image.Return value
Button skin image.void setStyleTexture ( string texture ) #
Sets a button skin texture.Arguments
- string texture - Path to a texture file.
string getStyleTexture ( ) #
Returns the path to the button skin texture.Return value
Path to a texture file.Last update:
2021-12-13
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