Unigine.mat3 Struct
mat3 Class
Properties
float m00#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m10#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m20#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m01#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m11#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m21#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m02#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m12#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m22#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
mat3 ZERO#
The Matrix, filled with zeros (0).
mat3 ONE#
The Matrix, filled with ones (1).
mat3 IDENTITY#
The Identity matrix.
quat Quat#
The Quaternion that this matrix represents.
vec3 Row0#
The First row.
vec3 Row1#
The Second row.
vec3 Row2#
The Third row.
vec3 Column0#
The First column.
vec3 Column1#
The Second column.
vec3 Column2#
The Third column.
vec3 AxisX#
The X axis.
vec3 AxisY#
The Y axis.
vec3 AxisZ#
The Z axis.
vec3 Diagonal#
The Vector containing diagonal elements of the matrix.
float Trace#
The Trace of the matrix: (sum of its diagonal elements).
float Determinant#
The Determinant of the matrix.
Members
bool operator== ( mat3 v0, mat3 v1 ) #
Performs equal comparison.Arguments
bool operator!= ( mat3 v0, mat3 v1 ) #
Not equal comparison.Arguments
bool Equals ( mat3 other ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- mat3 other - Value to be checked for equality.
Return value
Return value.bool Equals ( object obj ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- object obj
Return value
Return value.int GetHashCode ( ) #
Returns a hash code for the current object. Serves as the default hash function.Return value
Resulting int value.mat3 operator- ( mat3 m ) #
Subtraction.Arguments
- mat3 m - Matrix.
mat3 operator* ( mat3 m, float v ) #
Multiplication.Arguments
- mat3 m - Matrix.
- float v - Value.
vec2 operator* ( mat3 m, vec2 v ) #
Multiplication.Arguments
vec2 operator* ( vec2 v, mat3 m ) #
Multiplication.Arguments
vec3 operator* ( mat3 m, vec3 v ) #
Multiplication.Arguments
vec3 operator* ( vec3 v, mat3 m ) #
Multiplication.Arguments
dvec2 operator* ( mat3 m, dvec2 v ) #
Multiplication.Arguments
dvec2 operator* ( dvec2 v, mat3 m ) #
Multiplication.Arguments
dvec3 operator* ( mat3 m, dvec3 v ) #
Multiplication.Arguments
dvec3 operator* ( dvec3 v, mat3 m ) #
Multiplication.Arguments
mat3 operator* ( mat3 m0, mat3 m1 ) #
Multiplication.Arguments
mat3 operator+ ( mat3 m0, mat3 m1 ) #
Addition.Arguments
mat3 operator- ( mat3 m0, mat3 m1 ) #
Subtraction.Arguments
void Set ( float m00_, float m10_, float m20_, float m01_, float m11_, float m21_, float m02_, float m12_, float m22_ ) #
Sets the value using the specified argument(s).Resulting matrix:
| m00_ m01_ m02_ |
M= | m10_ m11_ m12_ |
| m20_ m21_ m22_ |
Arguments
- float m00_ - m00_ element.
- float m10_ - m10_ element.
- float m20_ - m20_ element.
- float m01_ - m01_ element.
- float m11_ - m11_ element.
- float m21_ - m21_ element.
- float m02_ - m02_ element.
- float m12_ - m12_ element.
- float m22_ - m22_ element.
void Set ( float v ) #
Sets the value using the specified argument(s).Arguments
- float v - A float value to be used.
void Set ( float[] m ) #
Sets the value using the specified argument(s).Arguments
- float[] m - Source matrix.
void Set ( mat3 m ) #
Sets the value using the specified argument(s).Arguments
- mat3 m - Source matrix.
void Set ( mat2 m ) #
Sets the value using the specified argument(s).Arguments
- mat2 m - Source matrix.
void Set ( mat4 m ) #
Sets the value using the specified argument(s).Arguments
- mat4 m - Source matrix.
void Set ( dmat4 m ) #
Sets the value using the specified argument(s).Arguments
- dmat4 m - Source matrix.
void Set ( vec3 col0, vec3 col1, vec3 col2 ) #
Sets the value using the specified argument(s).Arguments
void Set ( quat q ) #
Sets the value using the specified argument(s).Arguments
- quat q - Source quaternion.
void SetRow ( int row, vec3 v ) #
Sets the specified row of the matrix using a given vec3 vector as a source.Arguments
- int row - Row index.
- vec3 v - Source vector.
vec3 GetRow ( int row ) #
Returns the specified matrix row.Arguments
- int row - Row index.
Return value
Return value.void SetColumn ( int column, vec3 v ) #
Sets the specified column of the matrix using a given vec3 vector as a source.Arguments
- int column - Column index.
- vec3 v - Source vector.
vec3 GetColumn ( int column ) #
Returns the specified matrix column.Arguments
- int column - Column index.
Return value
Return value.float Get ( int row, int column ) #
Returns the matrix element specified by a given row and column.Arguments
- int row - Row index.
- int column - Column index.
Return value
Resulting float value.float Set ( int row, int column, float v ) #
Sets the value using the specified argument(s).Arguments
- int row - Row index.
- int column - Column index.
- float v - A float value to be used.
Return value
Resulting float value.void Clear ( ) #
Clears the value by setting all components/elements to 0.void SetZero ( ) #
Sets all matrix elements equal to 0.void SetIdentity ( ) #
Sets the matrix equal to the identity matrix.void SetSkewSymmetric ( vec3 v ) #
Fills the skew-symmetric matrix using a given vec3 source vector.Skew-symmetric matrix:
| 0.0f -v.z v.y |
S= | v.z 0.0f -v.x |
| -v.y v.x 0.0f |
Arguments
- vec3 v - Source vector.
void SetRotate ( vec3 axis, float angle ) #
Sets the rotation matrix for a given axis.Arguments
- vec3 axis - Axis of rotation.
- float angle - Angle, in degrees.
void SetRotateX ( float angle ) #
Sets X rotation matrix.Arguments
- float angle - Angle, in degrees.
void SetRotateY ( float angle ) #
Sets Y rotation matrix.Arguments
- float angle - Angle, in degrees.
void SetRotateZ ( float angle ) #
Sets Z rotation matrix.Arguments
- float angle - Angle, in degrees.
void SetScale ( vec3 v ) #
Fills the scaling matrix using a given vec3 source vector.Scaling matrix:
| v.x 0.0f 0.0f |
S= | 0.0f v.y 0.0f |
| 0.0f 0.0f v.z |
Arguments
- vec3 v - Source vector.
string ToString ( ) #
Converts the current value to a string value.Return value
Resulting string value.Last update:
2021-12-13
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