This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Home

  • Getting Started

    First time with Unigine? Start learning about the technology here.

  • Principles of Operation

    • Structure of a virtual world
    • Rendering implementation
    • Built-in types of objects
    • Physics simulation
  • Programming

    General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.

  • UnigineScript

    UnigineScript is a programming language used in Unigine engine for fast project creation. The built-in library features more than 5000 useful functions.

  • C++ API

    Reference documentation on C++ API and its common usage examples, optional engine plugins.

  • Content Creation

    Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.

  • Tools

    UnigineEditor, export plugins for 3D editors, various converters and utilities.

Last update: 2017-07-03
Build: ()