The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This set of functions is available when the FMOD plugin is loaded.
This class is intened to work with FMODCore and FMODStudio objects.
FMOD Class
Members
FMODCore getCore ( ) #
Returns the FMOD Core System object. The Core System object can be retrieved before initializing the Studio System object to call additional core configuration functions.Return value
FMOD Core System object.FMODStudio getStudio ( ) #
Returns the FMOD Studio System object.Return value
FMOD Studio System object.void update ( ) #
Calls update of FMOD Studio and Core.bool hasErrors ( int & error_type ) #
Checks for errors and returns error code. To interpret the error, see ERROR_TYPE enum.Arguments
- int & error_type - Variable to store error code.
Return value
true if an eror has orrurred, otherwise, false.Last update:
2021-12-13
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