engine.easyblend Functions
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Sim
SDK edition to use it.
You should upgrade to
The functions described below are available when the AppEasyBlend plugin is loaded.
If the plugin is loaded together with the engine, the HAS_APP_EASYBLEND definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:
#ifdef HAS_APP_EASYBLEND
// engine.easyblend functions
#endif
AppEasyBlend Class
Members
void engine.easyblend.setEnabled ( int enabled ) #
Enables or disables the AppEasyBlend plugin.Arguments
- int enabled - 1 to enable the plugin; 0 to disable it.
int engine.easyblend.isEnabled ( ) #
Returns a value indicating whether the AppEasyBlend plugin is enabled.Return value
1 if the to enable the AppEasyBlend plugin is enabled; otherwise, 0.void engine.easyblend.setCalibrationFile ( string file_name ) #
Sets a path to a new *.ol calibration file with projection settings to be used. This method can be used to switch to another calibration file at run time (e.g., to switch from pilot to copilot).The path to calibration file can also be set via the following command-line option: -calibration_file <path_to_calibration_file>.
Arguments
- string file_name - Path to *.ol calibration file to be set. Both relative and absolute paths are supported.
void engine.easyblend.setAuxRotation ( quat rotation ) #
Sets auxiliary rotation for the projection.Arguments
- quat rotation - Quaternion representing auxiliary rotation of the projection to be set.
quat engine.easyblend.getAuxRotation ( ) #
Returns the current auxiliary rotation for the projection.Return value
Quaternion representing current auxiliary rotation of the projection.void engine.easyblend.setEyepoint ( dvec3 eyepoint ) #
Sets new eyepoint coordinates.Arguments
- dvec3 eyepoint - Three-component vector with new eyepoint coordinates along X, Y, and Z axes to be set.
dvec3 engine.easyblend.getEyepoint ( ) #
Returns the current eyepoint coordinates.Return value
Three-component vector with the current eyepoint coordinates along X, Y, and Z axes.Last update:
2021-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)