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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Inherits from: AssetLink

The AssetLinkNode class is used in C# components (Component Class) to link node assets with the application logic.

See Also#

  • The video tutorial that illustrates the usage of the AssetLinkNode class.

AssetLinkNode Class

Members


Node Load ( ) #

Loads a node using the referenced asset, if it exists in the project. The content of the .node asset will be cached on the first loading, making the further loadings faster.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Mat4 transform ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the transformation matrix to it.

Arguments

  • Mat4 transform - Transformation matrix of the node.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Vec3 position, quat rotation ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the specified position and rotation to it.

Arguments

  • Vec3 position - Position of the node.
  • quat rotation - Rotation of the node.

Return value

Node, if it exists in the project; otherwise, null.
Last update: 2021-12-13
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