ParticleModifier Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This is a base class for particle system modifiers. These modifiers are used to control how various parameters of particle systems (such as direction, radius, positions, etc.) change over the particle's lifetime.
There are two types of modifiers available:
ParticleModifier Class
Members
int isSignedValues ( ) #
Returns a value indicating whether the value(s) controlled by the modifier are signed or unsigned.Return value
1 is the value(s) controlled by the modifier are signed; otherwise, 0.int saveState ( Stream stream ) #
Saves the current modifier state to the specified stream.Saving into the stream requires creating a blob to save into. To restore the saved state the restoreState() method is used:
// initialize a node and set its state
//...//
// save state
Blob blob_state = new Blob();
particlemodifier.saveState(blob_state);
// change state
//...//
// restore state
blob_state.seekSet(0); // returning the carriage to the start of the blob
particlemodifier.restoreState(blob_state);
Arguments
- Stream stream - Stream to which the modifier's state is to be saved.
Return value
1 if the state is saved successfully; otherwise, 0.int restoreState ( const Stream stream ) #
Restores a previously saved state from the specified stream.Restoring from the stream requires creating a blob to save into and saving the state using the saveState() method:
// initialize a node and set its state
//...//
// save state
Blob blob_state = new Blob();
particlemodifier.saveState(blob_state);
// change state
//...//
// restore state
blob_state.seekSet(0); // returning the carriage to the start of the blob
particlemodifier.restoreState(blob_state);
Arguments
- const Stream stream - Stream from which the modifier's state is to be loaded.
Return value
1 if the state is restored successfully; otherwise, 0.int save ( Xml xml ) #
Saves the modifier's state to the specified Xml node.Arguments
- Xml xml - Xml node to which the modifier's state is to be saved.
Return value
1 if the state is saved successfully; otherwise, 0.int load ( const Xml xml ) #
Loads a previously saved modifier's state from the specified Xml node.Arguments
- const Xml xml - Xml node from which the modifier's state is to be loaded.
Return value
1 if the state is loaded successfully; otherwise, 0.long getSystemMemoryUsage ( ) #
Returns the total amount of memory used by the modifier.Return value
Total amount of memory used by the modifier with all its keys, in bytes.int getType ( ) #
Returns the type of the particle modifier.Return value
Particle modifier type. One of the PARTICLE_MODIFIER_PARTICLE_MODIFIER_* values.void setMode ( int mode ) #
Sets the mode of the particle modifier. The mode defines how the controlled value is set. You can switch modes at any time.Arguments
- int mode - Modifier mode to be set. One of the PARTICLE_MODIFIER_MODE_* values.
int getMode ( ) #
Returns the current mode of the particle modifier. The mode defines how the controlled value is set. You can switch modes at any time.Return value
Current particle modifier mode. One of the PARTICLE_MODIFIER_MODE_* values.Last update:
2021-12-13
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