ShapeCylinder Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Shape |
ShapeCylinder Class
Members
static ShapeCylinder ( ) #
Constructor. Creates a new cylinder with the zero radius and the zero height.static ShapeCylinder ( float radius, float height ) #
Constructor. Creates a new cylinder with given dimensions.Arguments
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
static ShapeCylinder ( Body body, float radius, float height ) #
Constructor. Creates a new cylinder with given dimensions and adds it to a given body.Arguments
- Body body - Body, to which the cylinder will belong.
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
void setHeight ( float height ) #
Sets a height of the cylinder.Arguments
- float height - Height of the cylinder in units.
float getHeight ( ) #
Returns the current height of the cylinder.Return value
Height of the cylinder in units.void setRadius ( float radius ) #
Sets a radius of the cylinder.Arguments
- float radius - Radius of the cylinder in units.
float getRadius ( ) #
Returns the current radius of the cylinder.Return value
Radius of the cylinder in units.Last update:
2021-12-13
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