WidgetIcon Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Widget |
This class creates a toggleable icon with two states - pressed or not.
WidgetIcon Class
Members
static WidgetIcon ( Gui gui, string str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new icon will belong.
- string str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
static WidgetIcon ( string str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.Arguments
- string str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
void setImage ( Image image ) #
Sets an icon image.Arguments
- Image image - Image to set.
Image getImage ( ) #
Returns the icon image.Return value
Icon image.void setText ( string text ) #
Sets the floating text over the icon.Arguments
- string text - Floating text.
string getText ( ) #
Returns the current floating text set to be over the icon.Return value
Floating text.void setTextAlign ( int align ) #
Sets the alignment flag for the floating text over the icon. The default is GUI_ALIGN_CENTER.Arguments
- int align - Alignment flag (see GUI_ALIGN_* variables).
int getTextAlign ( ) #
Returns the current alignment flag set for the floating text over the icon.Return value
Alignment flag (one of the GUI_ALIGN_* variables).void setTexture ( string texture ) #
Sets a texture to be used as the icon image.Arguments
- string texture - Path to a texture file.
string getTexture ( ) #
Returns path to the icon image.Return value
Path to the icon image.void setToggleable ( int toggleable ) #
Sets a value indicating if the icon is a toggle button or a simple button.Arguments
- int toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.
int isToggleable ( ) #
Returns a value indicating if the icon is a toggle button or a simple button.Return value
Positive number if the icon is a toggle button; otherwise, 0.void setToggled ( int toggled ) #
Sets a state of the icon as a toggle button.Arguments
- int toggled - Positive number to press the button, 0 to release it.
int isToggled ( ) #
Returns a value indicating if the icon serving as a toggle button is pressed.Return value
1 if the button is pressed; otherwise, 0.Last update:
2021-12-13
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