ObstacleBox Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Obstacle |
This class is used to create a cuboid-shaped obstacle that is detected and bypassed by other objects during pathfinding.
See Also#
- The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/paths/ folder
ObstacleBox Class
Members
static ObstacleBox ( vec3 arg1 ) #
Constructor. Creates a new cuboid-shaped obstacle of a specified size.Arguments
- vec3 arg1 - Box dimensions.
void setSize ( vec3 size ) #
Sets the size of the obstacle box.Arguments
- vec3 size - Box dimensions.
vec3 getSize ( ) #
Returns the current size of the obstacle box.Return value
Box dimensions.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2021-12-13
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