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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

gui_base

A gui_base material is used for GUI objects.

ObjectGui with gui_base Material

States#

States

Material Settings, States Tab

Deferred Buffers#

Deferred Buffers enables rendering of the material into the deferred buffers. As the material is transparent, it doesn't write information into deferred buffers by default. Enabling this state allows the material to write into deferred buffers and, therefore, to participate in post effects.

Options#

Auxiliary#

Auxiliary rendering pass is used for writing an additional texture into an auxiliary color buffer. Detail information on the pass can be found in the Rendering Sequence article. The pass can be used for custom post-process effects.

Notice
Enabling this option activates the additional Auxiliary parameters.

Mode#

Mode specifies the GUI video rendering mode:

  • Default - a video is rendered as it is.
  • YUV - a sprite video is rendered in the YUV color space.

The following pictures show how the video encoded in YUV format is rendered in different modes:

Post Processing#

DOF#

DOF enables the depth of field effect.

Motion Blur#

Motion Blur enables the motion blur effect.

Shadow Shafts#

Shadow Shafts enables shadow shafts.

Parameters#

Material Settings, Parameters Tab

Base Parameters#

Color#

Color is a GUI diffuse color.

Auxiliary Parameters#

Auxiliary Color#

Auxiliary Color is an auxiliary rendering pass constant color.

Notice
The parameter is present only if Auxiliary is enabled.
Last update: 2022-01-26
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