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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

engine.gpumonitor Functions

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

GPUMonitorPlugin Class

Members


int engine.gpumonitor.getUpdateRate ( int num ) #

Returns the number of updates per second for the selected monitor.

Arguments

  • int num - Ordinal number that denotes the monitor. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumMonitors().

Return value

Number of updates per second for the selected monitor.

void engine.gpumonitor.setUpdateRate ( int rate ) #

Sets the number of updates per second.

Arguments

  • int rate - Number of updates per second

int engine.gpumonitor.getNumMonitors ( ) #

Returns the number of monitors.

Return value

Number of monitors.

GPUMonitor engine.gpumonitor.getMonitor ( int num ) #

Returns the interface of the selected GPUMonitor.

Arguments

  • int num - Ordinal number that denotes the monitor. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumMonitors().

Return value

Interface of the selected GPUMonitor
Last update: 2021-12-13
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