Unigine.vec4 Struct
vec4 Class
Properties
Vector4 vec#
The
float x#
The X component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).
float y#
The Y component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).
float z#
The Z component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).
float w#
The W component of the vector.
float Length#
The Length of the vector.
float Minimum#
The Minimum value among all components.
float Maximum#
The Maximum value among all components.
float Length2#
The Squared length of the vector. This method is much faster than length() — the calculation is basically the same only without the slow Sqrt call. If you are using lengths simply to compare distances, then it is faster to compare squared lengths against the squares of distances as the comparison gives the same result.
float ILength#
The Inverted length of the vector.
float Sum#
The Sum of vector components.
vec4 Absolute#
The Returns the absolute value of an argument.
vec4 Clamped#
The Returns the value clamped within the range of [0.0,1.0].
vec4 Normalized#
The Returns a vector with the same direction as the specified vector, but with a length of one.
vec4 Frac#
The Returns a vector containing fractional parts of the corresponding vector components.
vec4 Floor#
The Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.
vec4 Ceil#
The Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.
vec4 ZERO#
The Vector, filled with zeros (0).
vec4 ONE#
The Vector, filled with ones (1).
vec4 EPS#
The Vector, filled with the epsilon constant (1e-6f).
vec4 INF#
The Vector, filled with the infinity constant (1e+9f).
vec4 WHITE#
The
White color vector: RGBA is (1.0, 1.0, 1.0, 1.0).
vec4 BLACK#
The
Black color vector: RGBA is (0.0, 0.0, 0.0, 1.0).
vec4 GREY#
The
Grey color vector: RGBA is (0.5, 0.5, 0.5, 1.0).
vec4 RED#
The
Red color vector: RGBA is (1.0, 0.0, 0.0, 1.0).
vec4 GREEN#
The
Green color vector: RGBA is (0.0, 1.0, 0.0, 1.0).
vec4 BLUE#
The
Blue color vector: RGBA is (0.0, 0.0, 1.0, 1.0).
vec4 CYAN#
The
Cyan color vector: RGBA is (0.0, 1.0, 1.0, 1.0).
vec4 MAGENTA#
The
Magenta color vector: RGBA is (1.0, 0.0, 1.0, 1.0).
vec4 YELLOW#
The
Yellow color vector: RGBA is (1.0, 1.0, 0.0, 1.0).
byte NUM_ELEMENTS#
The Number of elements in the vector.
vec2 xx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 xy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 xz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 yx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 yy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 yz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 zx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 zy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 zz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 xzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 yzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 zzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xxzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xyzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 xzzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yxzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yyzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 yzzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zxzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zyzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzxx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzxy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzxz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzyx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzyy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzyz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzzx#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzzy#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 zzzz#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
float r#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
float g#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
float b#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 rr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 rg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 rb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 gr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 gg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 gb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 br#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 bg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec2 bb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 rbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 grr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 grg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 grb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 ggr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 ggg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 ggb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 gbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 gbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 gbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 brr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 brg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 brb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec3 bbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rrbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rggr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rggg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rggb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rgbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 rbbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 grbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gggr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gggg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gggb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 ggbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 gbbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 brbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bggr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bggg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bggb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bgbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbrr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbrg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbrb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbgr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbgg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbgb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbbr#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbbg#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
vec4 bbbb#
The Swizzle simplifying access to the corresponding vector components (in the specified order).
Members
vec4 operator* ( vec4 v0, vec2 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, vec3 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, vec4 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, float v1 ) #
Multiplication.Arguments
- vec4 v0 - First value.
- float v1 - Second value.
vec4 operator* ( float v0, vec4 v1 ) #
Multiplication.Arguments
- float v0 - First value.
- vec4 v1 - Second value.
dvec4 operator* ( vec4 v0, dvec2 v1 ) #
Multiplication.Arguments
dvec4 operator* ( vec4 v0, dvec3 v1 ) #
Multiplication.Arguments
dvec4 operator* ( vec4 v0, dvec4 v1 ) #
Multiplication.Arguments
dvec4 operator* ( vec4 v0, double v1 ) #
Multiplication.Arguments
- vec4 v0 - First value.
- double v1 - Second value.
dvec4 operator* ( double v0, vec4 v1 ) #
Multiplication.Arguments
- double v0 - First value.
- vec4 v1 - Second value.
vec4 operator* ( vec4 v0, ivec2 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, ivec3 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, ivec4 v1 ) #
Multiplication.Arguments
vec4 operator* ( vec4 v0, int v1 ) #
Multiplication.Arguments
- vec4 v0 - First value.
- int v1 - Second value.
vec4 operator* ( int v0, vec4 v1 ) #
Multiplication.Arguments
- int v0 - First value.
- vec4 v1 - Second value.
vec4 operator/ ( vec4 v0, vec2 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, vec3 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, vec4 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, float v1 ) #
Division.Arguments
- vec4 v0 - First value.
- float v1 - Second value.
vec4 operator/ ( float v0, vec4 v1 ) #
Division.Arguments
- float v0 - First value.
- vec4 v1 - Second value.
dvec4 operator/ ( vec4 v0, dvec2 v1 ) #
Division.Arguments
dvec4 operator/ ( vec4 v0, dvec3 v1 ) #
Division.Arguments
dvec4 operator/ ( vec4 v0, dvec4 v1 ) #
Division.Arguments
dvec4 operator/ ( vec4 v0, double v1 ) #
Division.Arguments
- vec4 v0 - First value.
- double v1 - Second value.
dvec4 operator/ ( double v0, vec4 v1 ) #
Division.Arguments
- double v0 - First value.
- vec4 v1 - Second value.
vec4 operator/ ( vec4 v0, ivec2 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, ivec3 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, ivec4 v1 ) #
Division.Arguments
vec4 operator/ ( vec4 v0, int v1 ) #
Division.Arguments
- vec4 v0 - First value.
- int v1 - Second value.
vec4 operator/ ( int v0, vec4 v1 ) #
Division.Arguments
- int v0 - First value.
- vec4 v1 - Second value.
vec4 operator- ( vec4 v0, vec2 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, vec3 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, vec4 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, float v1 ) #
Subtraction.Arguments
- vec4 v0 - First value.
- float v1 - Second value.
vec4 operator- ( float v0, vec4 v1 ) #
Subtraction.Arguments
- float v0 - First value.
- vec4 v1 - Second value.
dvec4 operator- ( vec4 v0, dvec2 v1 ) #
Subtraction.Arguments
dvec4 operator- ( vec4 v0, dvec3 v1 ) #
Subtraction.Arguments
dvec4 operator- ( vec4 v0, dvec4 v1 ) #
Subtraction.Arguments
dvec4 operator- ( vec4 v0, double v1 ) #
Subtraction.Arguments
- vec4 v0 - First value.
- double v1 - Second value.
dvec4 operator- ( double v0, vec4 v1 ) #
Subtraction.Arguments
- double v0 - First value.
- vec4 v1 - Second value.
vec4 operator- ( vec4 v0, ivec2 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, ivec3 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, ivec4 v1 ) #
Subtraction.Arguments
vec4 operator- ( vec4 v0, int v1 ) #
Subtraction.Arguments
- vec4 v0 - First value.
- int v1 - Second value.
vec4 operator- ( int v0, vec4 v1 ) #
Subtraction.Arguments
- int v0 - First value.
- vec4 v1 - Second value.
vec4 operator+ ( vec4 v0, vec2 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, vec3 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, vec4 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, float v1 ) #
Addition.Arguments
- vec4 v0 - First value.
- float v1 - Second value.
vec4 operator+ ( float v0, vec4 v1 ) #
Addition.Arguments
- float v0 - First value.
- vec4 v1 - Second value.
dvec4 operator+ ( vec4 v0, dvec2 v1 ) #
Addition.Arguments
dvec4 operator+ ( vec4 v0, dvec3 v1 ) #
Addition.Arguments
dvec4 operator+ ( vec4 v0, dvec4 v1 ) #
Addition.Arguments
dvec4 operator+ ( vec4 v0, double v1 ) #
Addition.Arguments
- vec4 v0 - First value.
- double v1 - Second value.
dvec4 operator+ ( double v0, vec4 v1 ) #
Addition.Arguments
- double v0 - First value.
- vec4 v1 - Second value.
vec4 operator+ ( vec4 v0, ivec2 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, ivec3 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, ivec4 v1 ) #
Addition.Arguments
vec4 operator+ ( vec4 v0, int v1 ) #
Addition.Arguments
- vec4 v0 - First value.
- int v1 - Second value.
vec4 operator+ ( int v0, vec4 v1 ) #
Addition.Arguments
- int v0 - First value.
- vec4 v1 - Second value.
vec4 operator% ( vec4 v0, vec2 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, vec3 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, vec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, float v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- vec4 v0 - First value.
- float v1 - Second value.
vec4 operator% ( float v0, vec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- float v0 - First value.
- vec4 v1 - Second value.
dvec4 operator% ( vec4 v0, dvec2 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
dvec4 operator% ( vec4 v0, dvec3 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
dvec4 operator% ( vec4 v0, dvec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
dvec4 operator% ( vec4 v0, double v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- vec4 v0 - First value.
- double v1 - Second value.
dvec4 operator% ( double v0, vec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- double v0 - First value.
- vec4 v1 - Second value.
vec4 operator% ( vec4 v0, ivec2 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, ivec3 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, ivec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
vec4 operator% ( vec4 v0, int v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- vec4 v0 - First value.
- int v1 - Second value.
vec4 operator% ( int v0, vec4 v1 ) #
Modulo, gives the remainder of a division of two specified values.Arguments
- int v0 - First value.
- vec4 v1 - Second value.
vec4 operator- ( vec4 v ) #
Subtraction.Arguments
- vec4 v - Value.
vec4 operator+ ( vec4 v ) #
Addition.Arguments
- vec4 v - Value.
vec4 operator++ ( vec4 v ) #
Increment.Arguments
- vec4 v - Value.
vec4 operator-- ( vec4 v ) #
Decrement.Arguments
- vec4 v - Value.
bool operator== ( vec4 v0, vec4 v1 ) #
Performs equal comparison.Arguments
bool operator!= ( vec4 v0, vec4 v1 ) #
Not equal comparison.Arguments
bool operator> ( vec4 v0, vec4 v1 ) #
Greater comparison.Arguments
bool operator< ( vec4 v0, vec4 v1 ) #
Greater comparison.Arguments
bool operator>= ( vec4 v0, vec4 v1 ) #
Greater than or equal to comparison.Arguments
bool operator<= ( vec4 v0, vec4 v1 ) #
Less than or equal to comparison.Arguments
bool operatortrue ( vec4 v ) #
Returns true if the operand is both, not null and not NaN.Arguments
- vec4 v - Value.
bool operatorfalse ( vec4 v ) #
Returns true if the operand is both, null and NaN.Arguments
- vec4 v - Value.
void Set ( float vx, float vy, float vz, float vw ) #
Sets the value using the specified argument(s).Arguments
- float vx - New float value to be set for the first component.
- float vy - New float value to be set for the second component.
- float vz - New float value to be set for the third component.
- float vw - New float value to be set for the fourth component.
void Set ( float v ) #
Sets the value using the specified argument(s).Arguments
- float v - A float value to be used.
void Set ( float[] v ) #
Sets the value using the specified argument(s).Arguments
- float[] v - Source vector.
void Set ( vec2 v, float vz, float vw ) #
Sets the value using the specified argument(s).Arguments
- vec2 v - Source vector.
- float vz - New float value to be set for the third component.
- float vw - New float value to be set for the fourth component.
void Set ( vec3 v, float vw ) #
Sets the value using the specified argument(s).Arguments
- vec3 v - Source vector.
- float vw - New float value to be set for the fourth component.
void Set ( vec2 v ) #
Sets the value using the specified argument(s).Arguments
- vec2 v - Source vector.
void Set ( vec3 v ) #
Sets the value using the specified argument(s).Arguments
- vec3 v - Source vector.
void Set ( vec4 v ) #
Sets the value using the specified argument(s).Arguments
- vec4 v - Source vector.
void Set ( Vector4 v ) #
Sets the value using the specified argument(s).Arguments
- Vector4 v - Source vector.
void Set ( double vx, double vy, double vz, double vw ) #
Sets the value using the specified argument(s).Arguments
- double vx - New double value to be set for the first component.
- double vy - New double value to be set for the second component.
- double vz - New double value to be set for the third component.
- double vw - New double value to be set for the fourth component.
void Set ( double v ) #
Sets the value using the specified argument(s).Arguments
- double v - A double value to be used.
void Set ( double[] v ) #
Sets the value using the specified argument(s).Arguments
- double[] v - Source vector.
void Set ( dvec2 v, double vz, double vw ) #
Sets the value using the specified argument(s).Arguments
- dvec2 v - Source vector.
- double vz - New double value to be set for the third component.
- double vw - New double value to be set for the fourth component.
void Set ( dvec3 v, double vw ) #
Sets the value using the specified argument(s).Arguments
- dvec3 v - Source vector.
- double vw - New double value to be set for the fourth component.
void Set ( dvec2 v ) #
Sets the value using the specified argument(s).Arguments
- dvec2 v - Source vector.
void Set ( dvec3 v ) #
Sets the value using the specified argument(s).Arguments
- dvec3 v - Source vector.
void Set ( dvec4 v ) #
Sets the value using the specified argument(s).Arguments
- dvec4 v - Source vector.
void Set ( int vx, int vy, int vz, int vw ) #
Sets the value using the specified argument(s).Arguments
- int vx - New int value to be set for the first component.
- int vy - New int value to be set for the second component.
- int vz - New int value to be set for the third component.
- int vw - New int value to be set for the fourth component.
void Set ( int v ) #
Sets the value using the specified argument(s).Arguments
- int v - A int value to be used.
void Set ( int[] v ) #
Sets the value using the specified argument(s).Arguments
- int[] v - Source vector.
void Set ( ivec2 v, int vz, int vw ) #
Sets the value using the specified argument(s).Arguments
- ivec2 v - Source vector.
- int vz - New int value to be set for the third component.
- int vw - New int value to be set for the fourth component.
void Set ( ivec3 v, int vw ) #
Sets the value using the specified argument(s).Arguments
- ivec3 v - Source vector.
- int vw - New int value to be set for the fourth component.
void Set ( ivec2 v ) #
Sets the value using the specified argument(s).Arguments
- ivec2 v - Source vector.
void Set ( ivec3 v ) #
Sets the value using the specified argument(s).Arguments
- ivec3 v - Source vector.
void Set ( ivec4 v ) #
Sets the value using the specified argument(s).Arguments
- ivec4 v - Source vector.
void Set ( byte vx, byte vy, byte vz, byte vw ) #
Sets the value using the specified argument(s).Arguments
- byte vx - New byte value to be set for the first component.
- byte vy - New byte value to be set for the second component.
- byte vz - New byte value to be set for the third component.
- byte vw - New byte value to be set for the fourth component.
void Set ( byte v ) #
Sets the value using the specified argument(s).Arguments
- byte v - A byte value to be used.
void Set ( byte[] v ) #
Sets the value using the specified argument(s).Arguments
- byte[] v - Source vector.
void Set ( bvec4 v ) #
Sets the value using the specified argument(s).Arguments
- bvec4 v - Source vector.
void Clear ( ) #
Clears the value by setting all components/elements to 0.void Add ( vec4 v ) #
Performs addition of the specified argument.Arguments
- vec4 v - Value.
void Add ( float v ) #
Performs addition of the specified argument.Arguments
- float v - Value.
void Sub ( vec4 v ) #
Subtracts each element of the specified argument from ther corresponding element.Arguments
- vec4 v - Value.
void Sub ( float v ) #
Subtracts each element of the specified argument from ther corresponding element.Arguments
- float v - Value.
void Mul ( vec4 v ) #
Multiplies the vector by the value of the specified argument.Arguments
- vec4 v - Vector multiplier.
void Mul ( float v ) #
Multiplies the vector by the value of the specified argument.Arguments
- float v - A float multiplier.
void Div ( vec4 v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- vec4 v - A vec4 divisor value.
void Div ( float v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- float v - A float divisor value.
void Normalize ( ) #
Returns a vector with the same direction, but with a length of 1.bool Equals ( vec4 other ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- vec4 other - Value to be checked for equality.
Return value
Return value.bool EqualsNearly ( vec4 other, float epsilon ) #
Checks if the argument represents the same value with regard to the specified accuracy (epsilon).Arguments
- vec4 other - Value to be checked for equality.
- float epsilon - Epsilon value, that determines accuracy of comparison.
Return value
Return value.bool Equals ( object obj ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- object obj
Return value
Return value.int GetHashCode ( ) #
Returns a hash code for the current object. Serves as the default hash function.Return value
Resulting int value.string ToString ( ) #
Converts the current value to a string value.Return value
Resulting string value.string ToString ( string format ) #
Converts the current value to a string value.Arguments
- string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
- An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
- An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
- A type specifier that says what type the argument data should be treated as. Possible types:
- c: the argument is treated as an integer and presented as a character with that ASCII value.
- d or i: the argument is treated as an integer and presented as a (signed) decimal number.
- o: the argument is treated as an integer and presented as an octal number.
- u: the argument is treated as an integer and presented as an unsigned decimal number.
- x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
- X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
- f: the argument is treated as a float and presented as a floating-point number.
- g: the same as e or f, the shortest one is selected.
- G: the same as E or F, the shortest one is selected.
- e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
- E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
- s: the argument is treated as and presented as a string.
- p: the argument is treated as and presented as a pointer address.
- %: a literal percent character. No argument is required.
Return value
Resulting string value.string ToString ( string format, IFormatProvider formatProvider ) #
Converts the current value to a string value.Arguments
- string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
- An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
- An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
- A type specifier that says what type the argument data should be treated as. Possible types:
- c: the argument is treated as an integer and presented as a character with that ASCII value.
- d or i: the argument is treated as an integer and presented as a (signed) decimal number.
- o: the argument is treated as an integer and presented as an octal number.
- u: the argument is treated as an integer and presented as an unsigned decimal number.
- x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
- X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
- f: the argument is treated as a float and presented as a floating-point number.
- g: the same as e or f, the shortest one is selected.
- G: the same as E or F, the shortest one is selected.
- e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
- E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
- s: the argument is treated as and presented as a string.
- p: the argument is treated as and presented as a pointer address.
- %: a literal percent character. No argument is required.
- IFormatProvider formatProvider - Provider to be used to format the value. Pass a null reference to obtain the numeric format information from the current locale setting of the operating system.
Return value
Resulting string value.IEnumerator<float> GetEnumerator ( ) #
Returns an IEnumerator for the object.Return value
Return value.IEnumerator GetEnumerator ( ) #
Returns an IEnumerator for the object.Return value
Return value.Last update:
2021-12-13
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