Visibility
This section contains settings related to visibility distances for various types of objects and Environment Probe reflections.
Visibility Settings
LOD Smooth Fading | Enables smooth appearing or disappearing of a surface while switching from one level of detail to another. Requires fade distances to be set for a surface. If disabled, a surface pops up or clears out at a specified distance. |
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Distance Scale |
The global distance multiplier for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, reflection distance, LODs, and surface visibility distances. This value enables you to easily increase or decrease rendering performance by changing the world extent. Range of values: [0.0f, inf]. The default value is 1.0f. Console access: render_distance_scale Distances are measured from the camera to the node's (surface's) bound. Increasing the value leads to decreasing the performance. The maximum recommended value is 4. |
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Dynamic Reflections |
The distance starting from which (and farther) reflections will not be rendered. Range of values: [0.0f, inf]. The default value is inf. Console access: render_reflection_distance |
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Decals |
The distance at which (and farther) decals will not be rendered. The distance is measured from the camera to the decal's bound. If the value is greater than the World Distance value, the latter is used instead. Range of values: [0.0f, inf]. The default value is inf. Console access: render_decal_distance |
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Lights |
The distance at which (and farther) dynamic lights will not be rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter is used instead. Range of values: [0.0f, inf]. The default value is inf. Console access: render_light_distance
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Objects |
The distance at which (and farther) objects will not be rendered. If this value is less than the scale multiplier for shadows, the shadows will still be rendered even though the objects themselves are not. Please, make sure you set these parameters properly to avoid wasting performance on rendering unnecessary shadows. Range of values: [0.0f, inf]. The default value is inf. Console access: render_object_distance |
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Fields |
The distance at which (and farther) field nodes will not be rendered. The distance is measured from the camera to the field's bound. If the value is greater than the World Distance value, the latter is used instead. Range of values: [0.0f, inf]. The default value is inf. Console access: render_field_distance |
Last update:
2021-12-13
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