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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Visibility

This section contains settings related to visibility distances for various types of objects and Environment Probe reflections.

Visibility settings

Visibility Settings
LOD Smooth Fading Enables smooth appearing or disappearing of a surface while switching from one level of detail to another. Requires fade distances to be set for a surface.
If disabled, a surface pops up or clears out at a specified distance.
Distance Scale The global distance multiplier for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, reflection distance, LODs, and surface visibility distances. This value enables you to easily increase or decrease rendering performance by changing the world extent.
Range of values: [0.0f, inf]. The default value is 1.0f.
Console access: render_distance_scale
Notice
Distances are measured from the camera to the node's (surface's) bound.
For example, if the maximum visibility distance of a LOD is 10 meters, and you set Distance Scale = 2, the LOD will disappear at the distance of 20 meters, not 10.
Notice
Increasing the value leads to decreasing the performance. The maximum recommended value is 4.

Dynamic Reflections The distance starting from which (and farther) reflections will not be rendered.
Range of values: [0.0f, inf]. The default value is inf.
Console access: render_reflection_distance
Decals The distance at which (and farther) decals will not be rendered. The distance is measured from the camera to the decal's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is inf.
Console access: render_decal_distance
Lights The distance at which (and farther) dynamic lights will not be rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is inf.
Console access: render_light_distance
Infinite Light distance
Light Distance = inf
Limited Light distance
Light Distance = 20 units
Objects The distance at which (and farther) objects will not be rendered.
Notice
If this value is less than the scale multiplier for shadows, the shadows will still be rendered even though the objects themselves are not. Please, make sure you set these parameters properly to avoid wasting performance on rendering unnecessary shadows.

Range of values: [0.0f, inf]. The default value is inf.
Console access: render_object_distance
Fields The distance at which (and farther) field nodes will not be rendered. The distance is measured from the camera to the field's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is inf.
Console access: render_field_distance
Last update: 2021-12-13
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