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Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Home

  • Getting Started

    First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.

  • Principles of Operation

    Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.

  • Tools

    UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.

  • Programming

    General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.

  • API

    Reference documentation on all available APIs:

    • UnigineScript
    • C++
    • C#
  • Content Creation

    Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.

Last update: 2022-10-10
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