PathRouteIntersection Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
PathRouteIntersection Class
Members
static PathRouteIntersection ( ) #
The PathRouteIntersection constructor.void setIndex ( int index ) #
Sets the new intersection triangle number.Arguments
- int index - Intersection triangle number.
int getIndex ( ) #
Returns the number of the intersected triangle.Return value
Intersected triangle number.void setPoint ( Vec3 point ) #
Sets new coordinates of the intersection point.Arguments
- Vec3 point - Coordinates of the intersection point.
Vec3 getPoint ( ) #
Returns coordinates of the intersection point.Return value
Coordinates of the intersection point.Last update:
2021-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)