Landscape
The Landscape content sample contains a set of scenes demonstrating the following:
- Landscape with high-resolution terrain insets using landscape layer maps, blending modes
- Using masks of Landscape Terrain details: Blending by Heightmap using various Contrast values for transition between details, Additional Mask, and Triplanar Mapping, adjusting visibility distance for details, setting the angle and offset for the texture
- Creating a tunnel cutting through the landscape using decal-based holes with the decal_terrain_hole_base material assigned
- Example airfield created using the Landscape Terrain, Landscape Layer Maps and Mesh Decals
- Example with wheel traces and terrain geometry deformation
- Example imitating night lights using the decal emission state.
Last update:
2021-12-13
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