Material Node
Description
Generates a material. The set of input ports and supported features, as well as the type of the generated material, depends on the current Common Settings.
Notice
A material graph can contain several Material nodes, but only the one connected to the Final node will be used.
Ports
Name | Description | |
---|---|---|
![]() | Opacity |
Opacity value:
|
![]() | Opacity Clip Threshold |
Alpha-test opacity threshold value.
|
![]() | Albedo |
RGB albedo value.
|
![]() | Color |
RGB fragment color value (for Transparent Unlit materials).
|
![]() | Metalness |
Metalness value.
|
![]() | Roughness |
Roughness value.
|
![]() | Specular |
Specular value.
|
![]() | Microfiber |
Microfiber value.
|
![]() | Normal |
Normal vectors data. The Normal Space setting defines how the normal data is treated.
|
![]() | Translucent |
Translucency value.
|
![]() | Ambient Occlusion |
Ambient occlusion value.
|
![]() | Emissive |
RGB emission value.
|
![]() | Velocity |
Velocity vectors defining screen-space pixel offset.
|
![]() | Auxiliary |
RGBA auxiliary value.
|
![]() | Auxiliary Clip Threshold |
Opacity threshold value for auxiliary clipping.
|
![]() | Blur |
Transparent blur value.
|
![]() | Refraction Screen UV Offset |
Refraction screen-space offset of screen UV coordinates.
|
![]() | Vertex Position / Offset |
Vertex adjustment data.
The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
|
![]() | Tessellation Factor |
Tessellation density factor.
|
![]() | Tessellation Vertex Offset / Position |
Position of tessellated vertices.
The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
|
![]() | PostEffects Clip Threshold |
Opacity threshold value for post effects clipping.
|
![]() | Shadow Clip Threshold |
Opacity threshold value for shadows clipping.
|
![]() | Material | Material for the Final node. |
Last update:
2022-02-18
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