engine.interface Functions
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Interface plugin is deprecated and no longer supported. We can't guarantee the stable work of the plugin.
This set of functions is available when the Interface plugin is loaded.
Interface Class
Members
int engine.interface.findWindow ( Gui gui ) #
Returns the number of the Interface window rendered by the given gui instance.Arguments
- Gui gui - Gui instance.
Return value
Window number, if it exists; otherwise, -1.int engine.interface.getCenterPositionX ( int width ) #
Returns the coordinate along the X axis, at which the window of the given width will be positioned in the center of the screen.The function won't return a value in the following cases:
- If the parent flag of the interface window is set to 0.
- If the window is hidden.
- If the window is not focused.
- If the window is not an instance of the WidgetWindow class.
Arguments
- int width - Window width.
Return value
X coordinate of the window.int engine.interface.getCenterPositionY ( int height ) #
Returns the coordinate along the Y axis, at which the window of the given height will be positioned in the center of the screen.The function won't return a value in the following cases:
- If the parent flag of the interface window is set to 0.
- If the window is hidden.
- If the window is not focused.
- If the window is not an instance of the WidgetWindow class.
Arguments
- int height - Window height.
Return value
Y coordinate of the window.int engine.interface.getHeight ( ) #
Returns the screen space height. If there are two monitors arranged vertically, the height of two monitors is returned.Return value
Screen height.int engine.interface.getMouseX ( ) #
Returns the X-coordinate (in the screen space) of the mouse cursor.Return value
X-coordinate of the mouse cursor.int engine.interface.getMouseY ( ) #
Returns the Y-coordinate (in the screen space) of the mouse cursor.Return value
Y-coordinate of the mouse cursor.int engine.interface.getNumScreens ( ) #
Returns the number of available screens (monitors).Return value
The number of screens.int engine.interface.getNumWindows ( ) #
Returns the number of Interface windows.Return value
Number of Interface windows.int engine.interface.getPositionX ( ) #
Returns the X coordinate of the Interface window.Return value
X coordinate of the window.int engine.interface.getPositionY ( ) #
Returns the Y coordinate of the Interface window.Return value
Y coordinate of the window.int engine.interface.getScreenHeight ( int num ) #
Returns the height of the given screen (monitor).Arguments
- int num - Screen number.
Return value
Height of the screen.int engine.interface.getScreenPositionX ( int num ) #
Returns the position of the given screen (monitor) in a horizontal row in the screen space. If there are two monitors arranged horizontally, the X-coordinate position of the first monitor is 0 and of the second one, for example, 1280.Arguments
- int num - Screen number.
Return value
X-coordinate position of the screen.int engine.interface.getScreenPositionY ( int num ) #
Returns the position of the given screen (monitor) in a vertical column in the screen space. If there are two monitors arranged vertically, the Y-coordinate position of the first monitor is 0 and of the second one, for example, 1024.Arguments
- int num - Screen number.
Return value
Y-coordinate position of the screen.int engine.interface.getScreenWidth ( int num ) #
Returns the width of the given screen (monitor).Arguments
- int num - Screen number.
Return value
Width of the screen.int engine.interface.getVisiblePositionX ( int x, int width, int border_x ) #
Checks if the window of the given width is visible on a screen with the specified border at the given coordinate. If the window is visible, its position will remain the same. Otherwise, it will be updated in order to make the window visible (taking into account the size of the vertical border).Arguments
- int x - X coordinate in the screen space.
- int width - Window width.
- int border_x - Horizontal border size.
Return value
The given X coordinate if the window is visible; otherwise, the X coordinate, at which the window will be visible.int engine.interface.getVisiblePositionY ( int y, int height, int border_y ) #
Checks if the window of the given height is visible on a screen with the specified border at the given coordinate. If the window is visible, its position will remain the same. Otherwise, it will be updated in order to make the window visible (taking into account the size of the vertical border).Arguments
- int y - Y coordinate in the screen space.
- int height - Window height.
- int border_y - Vertical border size.
Return value
The given Y coordinate if the window is visible; otherwise, the Y coordinate, at which the window will be visible.int engine.interface.getWidth ( ) #
Returns the screen space width. If there are two monitors arranged horizontally, the width of two monitors is returned.Return value
Screen width.InterfaceWindow engine.interface.getWindow ( int num ) #
Returns an Interface window by its number.Arguments
- int num - Interface window number.
Return value
Interface window.void engine.interface.setMouse ( int x, int y ) #
Sets position (in screen space coordinates) of the mouse.Arguments
- int x - X-coordinate of the mouse cursor.
- int y - Y-coordinate of the mouse cursor.
Last update:
2021-12-13
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