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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Is Baking GI Node


Description

Outputs a boolean value indicating that baking Global Illumination (GI) is currently in progress. You can pass this value to a Branch node to change the look of your material when baking Global Illumination (lightmaps, Voxel Probes, and Environment Probes).

In case you want to change material colors after light baking, you can temporarily set the Albedo color to gray for such materials while baking lights. Simply connect gray color node to the True input of the Branch node, and initial Albedo to the False input.

Last update: 2021-12-13
Build: ()