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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObjectMeshSplineCluster Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: Object

ObjectMeshSplineCluster Class

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

string getMeshName ( ) #

Returns the name of the mesh handled by a mesh spline cluster.

Return value

Mesh name.

int getNumMeshes ( ) #

Returns the total number of meshes handled by the mesh spline cluster.

Return value

Number of meshes.

mat4 getMeshTransform ( int num ) #

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

int getNumSurfaceTargets ( int surface ) #

Returns the total number of surface targets.

Arguments

  • int surface - Surface number.

Return value

Total number of surface targets.

string getSurfaceTargetName ( int surface, int target ) #

Returns the name of a given surface target.

Arguments

  • int surface - Surface number.
  • int target - Target number.

Return value

Target name.

int findSurfaceTarget ( string name, int surface ) #

Searches for a surface target with a given name.

Arguments

  • string name - Target name.
  • int surface - Surface number.

Return value

Target number if it exists; otherwise, -1.
Last update: 2021-12-13
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