ObjectMeshSplineCluster Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Object |
ObjectMeshSplineCluster Class
Members
static int type ( ) #
Returns the type of the node.Return value
Node type identifier.string getMeshName ( ) #
Returns the name of the mesh handled by a mesh spline cluster.Return value
Mesh name.int getNumMeshes ( ) #
Returns the total number of meshes handled by the mesh spline cluster.Return value
Number of meshes.mat4 getMeshTransform ( int num ) #
Returns the transformation of the given mesh instance.Arguments
- int num - Mesh instance number.
Return value
Mesh transformation matrix.int getNumSurfaceTargets ( int surface ) #
Returns the total number of surface targets.Arguments
- int surface - Surface number.
Return value
Total number of surface targets.string getSurfaceTargetName ( int surface, int target ) #
Returns the name of a given surface target.Arguments
- int surface - Surface number.
- int target - Target number.
Return value
Target name.int findSurfaceTarget ( string name, int surface ) #
Searches for a surface target with a given name.Arguments
- string name - Target name.
- int surface - Surface number.
Return value
Target number if it exists; otherwise, -1.Last update:
2021-12-13
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