First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.
Principles of Operation
Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.
UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.
General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.
Reference documentation on all available APIs:
Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.