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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Xml Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

As Unigine extensively uses XML for storing different types of data, it also provides functionality for parsing and saving files of this type.

See Also#

  • C++ API sample <UnigineSDK>/source/samples/Api/Systems/Xml
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Systems/Xml

Xml Class

Members


static Xml ( ) #

Default constructor that creates an empty instance.

static Xml ( string name, string args = 0 ) #

Creates an XML tree with a given node as a root.

Arguments

  • string name - Name of the node that will be a root.
  • string args - Optional arguments to the root node. If provided, they should be in this form:

    arg1=\"value1\" arg2=\"value2\" …

    If values do not contain spaces, escaped quotes can be omitted.

bool setArg ( ) #

Sets a literal value of a given argument.

Arguments

    Return value

    true if the argument is set successfully; otherwise, false.

    int isArg ( string name ) #

    Checks whether an argument with a given name exists.

    Arguments

    • string name - Name to check.

    Return value

    1 if the argument exists; otherwise, 0.

    void setArgName ( int num, string name ) #

    Sets the XML argument name.

    Arguments

    • int num - The argument number.
    • string name - The argument name.

    string getArgName ( int num ) #

    Returns argument name by its number.

    Arguments

    • int num - Argument number.

    Return value

    Argument name.

    void setArgValue ( int num, string value ) #

    Sets the XML argument value.

    Arguments

    • int num - The argument number.
    • string value - The argument value.

    string getArgValue ( int num ) #

    Returns the XML argument value.

    Arguments

    • int num - The argument number.

    Return value

    Argument value.

    int setBoolArg ( string name, int value ) #

    Sets a value of a given boolean argument.

    Arguments

    • string name - Name of an argument.
    • int value - Value of the argument. Any non-zero value means true, the zero value means false.

    Return value

    1 if the operation was successful; otherwise, 0.

    int getBoolArg ( string name, int value ) #

    Returns a value of a given boolean argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.
    • int value - Default value of the argument.

    Return value

    1 if the argument has a value 1, true or TRUE; 0, if the argument has a value 0, false or FALSE; otherwise, 0.

    int getBoolArg ( string name ) #

    Returns a value of a given boolean argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    1 if the argument has a value 1, true or TRUE; 0, if the argument has a value 0, false or FALSE; otherwise, 0.

    void setBoolData ( bool data ) #

    Sets a boolean content for the node. This can be done only for nodes with no children.

    Arguments

    • bool data - Content to set. Any non-zero value means true, the zero value means false.

    bool getBoolData ( ) #

    Returns a boolean interpretation of data stored in the node.

    Return value

    1 if a value equals to 1, true or TRUE; 0, if the value equals to 0, false or FALSE; otherwise, 0.

    getChild ( int num ) #

    Returns a child node by its name or index number in the child list.
    Notice
    To check, if a child with a given name exists, use the isChild() method.

    Arguments

    • int num - Name of a node (string) or its index number in the child list (int).

    Return value

    Target child node, if it is found; otherwise, 0.

    int isChild ( string name ) #

    Checks if a child element with a given name exists.

    Arguments

    • string name - Element name to check.

    Return value

    1 if a child with the provided name exists; otherwise, 0.

    getChildData ( variable value ) #

    Gets the data from the XML child node.

    Arguments

    • variable value - Type of the child (int, float, vec3, vec4, dvec3, dvec4, ivec3, ivec4, mat4, dmat4, quat, string).

    Return value

    The value of the child node.

    int setDMat4Arg ( string name, dmat4 value ) #

    Sets a value of a given dmat4 argument.

    Arguments

    • string name - Name of an argument.
    • dmat4 value - Value of an argument.

    Return value

    Always 1.

    dmat4 getDMat4Arg ( string name ) #

    Returns a value of a given dmat4 argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    void setDMat4Data ( dmat4 data ) #

    Sets a dmat4 matrix content for the node. This can be done only for nodes with no children.

    Arguments

    • dmat4 data - Content to set.

    dmat4 getDMat4Data ( ) #

    Returns a dmat4 matrix interpretation of data stored in the node.

    Return value

    Data stored in the node.

    int setDoubleArg ( string name, double value ) #

    Sets a value of a given double argument.

    Arguments

    • string name - Name of an argument.
    • double value - Value of an argument.

    Return value

    Always 1.

    double getDoubleArg ( string name, double value ) #

    Returns a value of a given double argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.
    • double value - Default value of the argument.

    Return value

    Argument value.

    double getDoubleArg ( string name ) #

    Returns a value of a given double argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    bool setDoubleArrayArg ( double[] src ) #

    Sets a vector of double as a value of a given argument.

    Arguments

    • double[] src - Reference to a vector with double components.

    Return value

    Always 1.

    bool getDoubleArrayArg ( out double[] dest ) #

    Returns a set of double values stored in an argument and puts them in a vector.

    Arguments

    • out double[] dest - Reference to a vector with double components.

    Return value

    1 if dest contains anything; otherwise, 0.

    bool setDoubleArrayData ( double[] src ) #

    Sets a vector of double components as a content for the node. This can be done only for nodes with no children.

    Arguments

    • double[] src - Reference to a vector with double components.

    Return value

    1 if the content is set successfully; otherwise, 0.

    bool getDoubleArrayData ( out double[] dest ) #

    Returns an interpretation of data stored in the node as a vector of double components.

    Arguments

    • out double[] dest - Reference to a vector with double components.

    Return value

    1 if dest contains anything; otherwise, 0.

    void setDoubleData ( double data ) #

    Sets a double content for the node. This can be done only for nodes with no children.

    Arguments

    • double data - Content to set.

    double getDoubleData ( ) #

    Returns a double interpretation of data stored in the node.

    Return value

    Data stored in the node.

    int setDVec2Arg ( string name, dvec2 value ) #

    Sets a value of a given dvec2 argument.

    Arguments

    • string name - Name of an argument.
    • dvec2 value - Value of an argument.

    Return value

    Always 1.

    dvec2 getDVec2Arg ( string name ) #

    Returns a value of a given dvec2 argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    void setDVec2Data ( dvec2 data ) #

    Sets a dvec2 content for the node. This can be done only for nodes with no children.

    Arguments

    • dvec2 data - Content to set.

    dvec2 getDVec2Data ( ) #

    Returns a dvec2 interpretation of data stored in the node.

    Return value

    Data stored in the node.

    int setDVec3Arg ( string name, dvec3 value ) #

    Sets a value of a given dvec3 argument.

    Arguments

    • string name - Name of an argument.
    • dvec3 value - Value of an argument.

    Return value

    Always 1.

    dvec3 getDVec3Arg ( string name ) #

    Returns a value of a given dvec3 argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    void setDVec3Data ( dvec3 data ) #

    Sets a dvec3 content for the node. This can be done only for nodes with no children.

    Arguments

    • dvec3 data - Content to set.

    dvec3 getDVec3Data ( ) #

    Returns a dvec3 interpretation of data stored in the node.

    Return value

    Data stored in the node.

    int setDVec4Arg ( string name, dvec4 value ) #

    Sets a value of a given dvec4 argument.

    Arguments

    • string name - Name of an argument.
    • dvec4 value - Value of an argument.

    Return value

    Always 1.

    dvec4 getDVec4Arg ( string name ) #

    Returns a value of a given dvec4 argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    void setDVec4Data ( dvec4 data ) #

    Sets a dvec4 content for the node. This can be done only for nodes with no children.

    Arguments

    • dvec4 data - Content to set.

    dvec4 getDVec4Data ( ) #

    Returns a dvec4 interpretation of data stored in the node.

    Return value

    Data stored in the node.

    int setFloatArg ( string name, float value ) #

    Sets a value of a given float argument.

    Arguments

    • string name - Name of an argument.
    • float value - Value of an argument.

    Return value

    Always 1.

    float getFloatArg ( string name, float value ) #

    Returns a value of a given float argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.
    • float value - Default value of the argument.

    Return value

    Argument value.

    float getFloatArg ( string name ) #

    Returns a value of a given float argument.
    Notice
    To check, if an argument exists, use the isArg() method.

    Arguments

    • string name - Name of a target argument.

    Return value

    Argument value.

    bool setFloatArrayArg ( float[] src ) #

    Sets a vector of floats as a value of a given argument.

    Arguments

    • float[] src - Target vector.Reference to a vector.

    Return value

    Always 1.

    bool getFloatArrayArg ( out float[] dest ) #

    Returns a set of float values stored in an argument and puts them in a vector.

    Arguments

    • out float[] dest - Reference to a vector.

    Return value

    1 if dest contains anything; otherwise, 0.

    bool setFloatArrayData ( float[] src ) #

    Sets a vector of floats as a content for the node. This can be done only for nodes with no children.

    Arguments

    • float[] src - Reference to a vector.

    Return value

    1 if the content is set successfully; otherwise, 0.

    bool getFloatArrayData ( out float[] dest ) #

    Returns an interpretation of data stored in the node as a vector of floats.

    Arguments

    • out float[] dest - Reference to a vector.

    Return value

    1 if dest contains anything; otherwise, 0.

    void setFloatData ( float data ) #

    Sets a float content for the node. This can be done only for nodes with no children.

    Arguments

    • float data - Content to set.

    float getFloatData ( ) #

    Returns a float interpretation of data stored in the node.

    Return value

    Data stored in the node.

    getFormattedSubTree ( ) #

    Converts the specified XML subtree into a formatted string for "pretty printing". If no arguments are passed, the entire XML tree is converted.

    Arguments

      Return value

      Multi-line indented output of the specified XML subtree.

      int setIntArg ( string name, int value, int radix = 10 ) #

      Sets a value for a given int argument in a given number notation. By default, the decimal number notation is used.

      Arguments

      • string name - Name of an argument.
      • int value - Value of an argument.
      • int radix - Radix to use when setting a value.

      Return value

      1 if the value is set successfully; otherwise, 0.

      int getIntArg ( string name ) #

      Returns a value of a given int argument.
      Notice
      To check whether the argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      int getIntArg ( string name, int value ) #

      Returns a value of a given int argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.
      • int value - Default value of the argument.

      Return value

      Argument value.

      bool setIntArrayArg ( int[] src, int radix = 10 ) #

      Sets an array of integers as xml argument in a given number notation. By default, the decimal number notation is used.

      Arguments

      • int[] src - Reference to a vector.
      • int radix - Radix to use when setting a value.

      Return value

      1 if the array is set successfully; otherwise, 0.

      bool setIntArrayData ( int[] src, int radix ) #

      Sets a vector of integers as a content for the XML node in a given number notation. By default, the decimal number notation is used. This can be done only for XML nodes with no children.

      Arguments

      • int[] src - Reference to a vector.
      • int radix - Radix to use when setting a value.

      Return value

      1 if the content is set successfully; otherwise, 0.

      bool getIntArrayData ( out int[] dest ) #

      Returns an interpretation of data stored in the node as a vector of integers.

      Arguments

      • out int[] dest - Reference to a vector.

      Return value

      1 if values are read successfully; otherwise, 0.

      int setIntData ( int value, int radix = 10 ) #

      Sets an integer as a content for the XML node in a given number notation. By default, the decimal number notation is used. This can be done only for XML nodes with no children.

      Arguments

      • int value - Content to set.
      • int radix - Radix to use when setting a value.

      Return value

      1 if the content is set successfully; otherwise, 0.

      int getIntData ( ) #

      Returns an integer interpretation of data stored in the node.

      Return value

      Data stored in the node.

      int setIVec2Arg ( string name, ivec2 value ) #

      Sets a value of a given ivec2 argument.

      Arguments

      • string name - Name of an argument.
      • ivec2 value - Value of an argument.

      Return value

      Always 1.

      ivec2 getIVec2Arg ( string name ) #

      Returns a value of a given ivec2 argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      void setIVec2Data ( ivec2 data ) #

      Sets a ivec2 content for the node. This can be done only for nodes with no children.

      Arguments

      • ivec2 data - Content to set.

      ivec2 getIVec2Data ( ) #

      Returns a ivec2 interpretation of data stored in the node.

      Return value

      Data stored in the node.

      int setIVec3Arg ( string name, ivec3 value ) #

      Sets a value of a given ivec3 argument.

      Arguments

      • string name - Name of an argument.
      • ivec3 value - Value of an argument.

      Return value

      Always 1.

      ivec3 getIVec3Arg ( string name ) #

      Returns a value of a given ivec3 argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      void setIVec3Data ( ivec3 data ) #

      Sets a ivec3 content for the node. This can be done only for nodes with no children.

      Arguments

      • ivec3 data - Content to set.

      ivec3 getIVec3Data ( ) #

      Returns a ivec3 interpretation of data stored in the node.

      Return value

      Data stored in the node.

      int setIVec4Arg ( string name, ivec4 value ) #

      Sets a value of a given ivec4 argument.

      Arguments

      • string name - Name of an argument.
      • ivec4 value - Value of an argument.

      Return value

      Always 1.

      ivec4 getIVec4Arg ( string name ) #

      Returns a value of a given ivec4 argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      void setIVec4Data ( ivec4 data ) #

      Sets a ivec4 content for the node. This can be done only for nodes with no children.

      Arguments

      • ivec4 data - Content to set.

      ivec4 getIVec4Data ( ) #

      Returns a ivec4 interpretation of data stored in the node.

      Return value

      Data stored in the node.

      void setLongData ( long data ) #

      Sets a long content for the node. This can be done only for nodes with no children.

      Arguments

      • long data - Content to be set.

      long getLongData ( ) #

      Returns a long interpretation of data stored in the node.

      Return value

      Data stored in the node.

      int setMat4Arg ( string name, mat4 value ) #

      Sets a value of a given mat4 argument.

      Arguments

      • string name - Name of an argument.
      • mat4 value - Value of an argument.

      Return value

      Always 1.

      mat4 getMat4Arg ( string name ) #

      Returns a value of a given mat4 argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      void setMat4Data ( mat4 data ) #

      Sets a mat4 matrix content for the node. This can be done only for nodes with no children.

      Arguments

      • mat4 data - Content to set.

      mat4 getMat4Data ( ) #

      Returns a mat4 matrix interpretation of data stored in the node.

      Return value

      Data stored in the node.

      void setName ( string name ) #

      Sets a name of the node.

      Arguments

      • string name - Node name.

      string getName ( ) #

      Returns a name of the node.

      Return value

      Node name.

      int getNumArgs ( ) #

      Returns a number of arguments.

      Return value

      Number of arguments.

      int getNumChildren ( ) #

      Returns a number of children contained in the node.

      In the standard XML model the child nodes can be of the following types: node, text node and comment. The data of the XML node is considered to be an unnamed child node, resulting in correct parsing of such a code:

      Source code (XML)
      <text>
      	text</br>text
      </text>
      Hence if a node has the data, it will add to the number of its children.

      Return value

      Number of children.

      int setQuatArg ( string name, quat value ) #

      Sets a value of a given quat argument.

      Arguments

      • string name - Name of an argument.
      • quat value - Value of an argument.

      Return value

      Always 1.

      quat getQuatArg ( string name ) #

      Returns a value of a given quat argument.
      Notice
      To check, if an argument exists, use the isArg() method.

      Arguments

      • string name - Name of a target argument.

      Return value

      Argument value.

      void setQuatData ( quat data ) #

      Sets a quaternion content for the node. This can be done only for nodes with no children.

      Arguments

      • quat data - Content to set.

      quat getQuatData ( ) #

      Returns a quaternion interpretation of data stored in the node.

      Return value

      Data stored in the node.

      int setRawData ( string data ) #

      Sets a raw content for the node. Raw data will be automatically formatted as a CDATA section. This can be done only for nodes with no children.

      Arguments

      • string data - Content to set.

      Return value

      1 if the content is set successfully; otherwise, 0.

      bool setStringArrayArg ( ) #

      Sets a vector of strings as a value of a given argument in a given number notation. By default, the decimal number notation is used.

      Arguments

        Return value

        Always 1.

        bool getStringArrayArg ( ) #

        Returns a set of string values stored in an argument and puts them in a vector.

        Arguments

          Return value

          1 if dest contains anything; otherwise, 0.

          String getSubTree ( string path = 0 ) #

          Dumps the node tree.

          Arguments

          • string path - Path to the node. See the description of find() for more details.

          Return value

          Single-line non-indented output of the node tree. If no arguments are passed, the entire XML tree would be output.

          int setVec2Arg ( string name, vec2 value ) #

          Sets a value of a given vec2 argument.

          Arguments

          • string name - Name of an argument.
          • vec2 value - Value of an argument.

          Return value

          Always 1.

          vec2 getVec2Arg ( string name ) #

          Returns a value of a given vec2 argument.
          Notice
          To check, if an argument exists, use the isArg() method.

          Arguments

          • string name - Name of a target argument.

          Return value

          Argument value.

          void setVec2Data ( vec2 data ) #

          Sets a vec2 content for the node. This can be done only for nodes with no children.

          Arguments

          • vec2 data - Content to set.

          vec2 getVec2Data ( ) #

          Returns a vec2 interpretation of data stored in the node.

          Return value

          Data stored in the node.

          int setVec3Arg ( string name, vec3 value ) #

          Sets a value of a given vec3 argument.

          Arguments

          • string name - Name of an argument.
          • vec3 value - Value of an argument.

          Return value

          Always 1.

          vec3 getVec3Arg ( string name ) #

          Returns a value of a given vec3 argument.
          Notice
          To check, if an argument exists, use the isArg() method.

          Arguments

          • string name - Name of a target argument.

          Return value

          Argument value.

          void setVec3Data ( vec3 data ) #

          Sets a vec3 content for the node. This can be done only for nodes with no children.

          Arguments

          • vec3 data - Content to set.

          vec3 getVec3Data ( ) #

          Returns a vec3 interpretation of data stored in the node.

          Return value

          Data stored in the node.

          int setVec4Arg ( string name, vec4 value ) #

          Sets a value of a given vec4 argument.

          Arguments

          • string name - Name of an argument.
          • vec4 value - Value of an argument.

          Return value

          Always 1.

          vec4 getVec4Arg ( string name ) #

          Returns a value of a given vec4 argument.
          Notice
          To check, if an argument exists, use the isArg() method.

          Arguments

          • string name - Name of a target argument.

          Return value

          Argument value.

          void setVec4Data ( vec4 data ) #

          Sets a vec4 content for the node. This can be done only for nodes with no children.

          Arguments

          • vec4 data - Content to set.

          vec4 getVec4Data ( ) #

          Returns a vec4 interpretation of data stored in the node.

          Return value

          Data stored in the node.

          int setXmlData ( string data ) #

          Sets an unquoted string to data stored in the node. This string can also contain XML sub-tree with rich text formatting.

          Arguments

          • string data - Unquoted string to set.

          Return value

          1 if the string is set successfully; otherwise, 0.

          addChild ( ) #

          Appends a new XML node to the current XML node as a child.

          Arguments

            Return value

            Created XML node.

            addChild ( ) #

            Appends a new XML node to the current XML node as a child.

            Arguments

              Return value

              Created XML node.

              void clear ( ) #

              Clears all data associated with the node.

              void clearChildren ( ) #

              Clears all children of the current XML node.

              void clearUnusedData ( ) #

              Clears the unused nodes and arguments.

              void copy ( Xml source ) #

              Copies all data (name, arguments, data, flags and a child hierarchy) from the source XML node to the current one.

              Arguments

              • Xml source - Source XML node.

              String decode ( string arg1 ) #

              Decodes special XML characters (less-than, greater-than, ampersand, double-quote and apostrophe) and numeric character references.

              Arguments

              • string arg1 - Data to decode.

              Return value

              Decoded string.

              String encode ( string arg1 ) #

              Encodes special XML characters (less-than, greater-than, ampersand, double-quote and apostrophe) to their character entity reference.

              Arguments

              • string arg1 - Data to encode.

              Return value

              Encoded string.

              int findArg ( string name ) #

              Searches for a XML argument by its name.

              Arguments

              • string name - XML argument name.

              Return value

              XML argument number.

              int findChild ( string name ) #

              Searches for the number of the XML node child by name.

              Arguments

              • string name - Name of the XML node child.

              Return value

              The number of the XML node child if it is exists; otherwise, -1.

              int load ( string name, int skip_errors = false ) #

              Loads an XML document and sets the current node to be the root of the parsed tree.

              Arguments

              • string name - File name.
              • int skip_errors - 1 to enable automatic skipping of errors (the file will be loaded in any case); 0 — to disable it (the file will not be loaded in case of any error).

              Return value

              1 if the file is read and parsed successfully; otherwise, 0.

              int parse ( string src ) #

              Parses a string with XML mark-up and sets the current node to be the root of the parsed tree.

              Arguments

              • string src - String with an XML content.

              Return value

              1 if a string is successfully parsed; otherwise 0.

              void printUnusedData ( string name ) #

              Logs warnings of unused data for debugging.

              Arguments

              • string name - Path to the file.

              int removeArg ( string name ) #

              Removes the argument with the given name from the list of the current XML node arguments.

              Arguments

              • string name - Name of the target argument.

              Return value

              1 if the argument is deleted successfully; otherwise, 0.

              removeChild ( ) #

              Removes a child node and its descendants from the current XML node.

              Arguments

                Return value

                Removed child node and its descendants, if they are found; otherwise, 0.

                bool save ( bool binary = false ) #

                Formats the tree of the current node and writes it to the specified file in the specified format. Creates the given file path if it doesn’t exist yet (including subdirectories).

                Arguments

                • bool binary - Binary format flag: use true to save data to a binary file, or false - to save it to a text file.

                Return value

                true if the file is written successfully; otherwise, false.

                String symbols ( string arg1 ) #

                Replaces ampersand characters with character entity references.

                Arguments

                • string arg1 - String to encode.

                Return value

                String which contains replaced ampersand characters with character entity references.

                string getLoadPath ( ) #

                Returns the path to an XML file from which the data of the XML instance was loaded.

                Return value

                Path to the XML file.
                Last update: 2021-12-13
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