ShapeCapsule Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Shape |
ShapeCapsule Class
Members
static ShapeCapsule ( ) #
Constructor. Creates a new capsule with the zero radius and the zero height.static ShapeCapsule ( float radius, float height ) #
Constructor. Creates a new capsule with given dimensions.Arguments
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
static ShapeCapsule ( Body body, float radius, float height ) #
Constructor. Creates a new capsule with given dimensions and adds it to a given body.Arguments
- Body body - Body, to which the capsule will belong.
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
void setHeight ( float height ) #
Sets a height of the capsule.Arguments
- float height - Height of the capsule in units.
float getHeight ( ) #
Returns the current height of the capsule.Return value
Height of the capsule in units.void setRadius ( float radius ) #
Sets a radius of the capsule.Arguments
- float radius - Radius of the capsule in units.
float getRadius ( ) #
Returns the current radius of the capsule.Return value
Radius of the capsule in units.Vec3 getBottomCap ( ) #
Returns the coordinates of the center of the top hemisphere of the capsule.Return value
Coordinates of the center of the capsule's top hemisphere.Vec3 getTopCap ( ) #
Returns the coordinates of the center of the bottom hemisphere of the capsule.Return value
Coordinates of the center of the capsule's bottom hemisphere.Last update:
2021-12-13
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