UlonValue Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
UlonValue Class
Members
static UlonValue ( ) #
Constructor. Creates a ULON node value.static UlonValue ( string arg1 ) #
Constructor. Creates a ULON node value from the specified source buffer.Arguments
- string arg1 - ULON node value source buffer.
int isArray ( ) #
Returns a value indicating if the ULON node value is of an array type.Return value
1 if the ULON node value is of an array type; otherwise, 0.string getStr ( ) #
Returns the ULON node value as a non-formatted string.Return value
ULON node value as a non-formatted string.double getDouble ( ) #
Returns the ULON node value as a double.Return value
Double ULON node value.float getFloat ( ) #
Returns the ULON node value as a float.Return value
Float ULON node value.int getInt ( ) #
Returns the ULON node value as an integer.Return value
Integer ULON node value.long getLong ( ) #
Returns the ULON node value as a 64-bit long.Return value
64-bit long ULON node value.char getChar ( ) #
Returns the ULON node value as a char.Return value
Char ULON node value.bool getBool ( ) #
Returns the ULON node value as a boolean.Return value
Boolean ULON node value.Vector<String> getArray ( ) #
Returns the ULON node value as an array of strings.Return value
Array of strings representing elements of the array.dvec4 getDVec4 ( ) #
Returns the ULON node value as a dvec4 vector.Return value
ULON node value as a dvec4 vector.vec4 getVec4 ( ) #
Returns the ULON node value as a vec4 vector.Return value
ULON node value as a vec4 vector.ivec4 getIVec4 ( ) #
Returns the ULON node value as an ivec4 vector.Return value
ULON node value as an ivec4 vector.void setUsage ( int usage ) #
Sets a value indicating if the ULON node value is used (obtained via one of the get*() methods).Arguments
- int usage - 1 to mark the ULON node value as used; otherwise, 0.
int isUsage ( ) #
Returns a value indicating if the ULON node value is used (obtained via one of the get*() methods).Return value
1 if the ULON node value is used; otherwise, 0.int read ( string src ) #
Reads the ULON node value from the specified source buffer.Arguments
- string src - ULON node value source buffer.
Last update:
2021-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)