engine.import Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
Import Class
Members
Importer * engine.import.createImporterByFileName ( const char* file_name ) #
Creates an importer for the input file with a given name by its extension, if such an importer was previously registered.Arguments
- const char* file_name - Name of the input file containing the data to be imported.
Return value
Importer instance if it was successfully created for the file with a given name.string engine.import.import ( string filepath, string output_path ) #
Imports the contents from the specified input file to the specified output path and returns the path to the resulting output file.Arguments
- string filepath - Path to an input file containing the data to be imported.
- string output_path - Output path to be used to store generated file(s) with imported data.
Return value
Path to the resulting output file.Last update:
2021-12-13
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