ObstacleCapsule Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsule ( float radius, float height ) #
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
void setHeight ( float height ) #
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight ( ) #
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius ( float radius ) #
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2021-12-13
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