Unigine::Math::ivec4 Struct
Header: | #include <UnigineMathLibIVec4.h> |
ivec4 Class
Members
ivec4 ( const __m128i& v ) #
Constructor. Initializes the vector using a __m128i variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128i& v - All components of the vector in __m128d format
ivec4 ( ) #
Default constructor. Produces a zero vector.ivec4 ( const ivec4& v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- const ivec4& v - Source vector.
ivec4 ( int x, int y, int z, int w ) #
Constructor. Initializes the vector using given integer values.Arguments
- int x - X component of the vector.
- int y - Y component of the vector.
- int z - Z component of the vector.
- int w - W component of the vector.
explicit ivec4 ( int v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v, w=v.Arguments
- int v - Scalar value.
explicit ivec4 ( const vec4& v ) #
Constructor. Initializes the vector using a given vec4 source vector.Arguments
- const vec4& v - Source vector.
explicit ivec4 ( const dvec4& v ) #
Constructor. Initializes the vector using a given dvec4 source vector.Arguments
- const dvec4& v - Source vector.
explicit ivec4 ( const bvec4& v ) #
Constructor. Initializes the vector using a given bvec4 source vector.Arguments
- const bvec4& v - Source vector.
explicit ivec4 ( const svec4& v ) #
Constructor. Initializes the vector using a given svec4 source vector.Arguments
- const svec4& v - Source vector.
explicit ivec4 ( const int* v ) #
Constructor. Initializes the vector using a given pointer to the array of integer elements: x=v[0], y=v[1], z=v[2], w=v[3].Arguments
- const int* v - Pointer to the array of integer elements.
ivec4 ( const ivec3& v ) #
Constructor. Initializes the vector using a given ivec3 source vector.Arguments
- const ivec3& v - Source vector.
ivec4 ( const ivec2& v0, const ivec2& v1 ) #
Constructor. Initializes the vector using given ivec2 source vectors.Arguments
- const ivec2& v0 - Source vector for X and Y components.
- const ivec2& v1 - Source vector for Z and W components.
ivec4 ( const ivec2& v, int z, int w ) #
Constructor. Initializes the vector using a given ivec2 source vector and two int values for Z and W components.Arguments
- const ivec2& v - Source vector for X and Y components.
- int z - Z component of the vector.
- int w - W component of the vector.
ivec4 ( const ivec3& v, int w ) #
Constructor. Initializes the vector using a given ivec3 source vector and an int value for the W component.Arguments
- const ivec3& v - Source vector for X, Y and Z components.
- int w - W component of the vector.
ivec4 ( int v, ConstexprTag ) #
Constructor. Initializes the vector using a given constant scalar value: x=v, y=v, z=v, w=v.Arguments
- int v - Constant scalar value.
- ConstexprTag - Auxiliary tag.
ivec4 & abs ( ) #
Returns the absolute values of the vector components.Return value
Vector with absolute values.void set ( int x_, int y_, int z_, int w_ ) #
Sets the vector by components.Arguments
- int x_ - X component of the vector.
- int y_ - Y component of the vector.
- int z_ - Z component of the vector.
- int w_ - W component of the vector.
void set ( const int* val ) #
Sets the vector using the array of integer elements: x=val[0], y=val[1], z=val[2], w=val[3].Arguments
- const int* val - Pointer to the array of integer elements.
void set ( int val ) #
Sets the vector components equal to specified scalar value: x=val, y=val, z=val, w=val.Arguments
- int val - Scalar value.
void set ( const ivec4& val ) #
Sets the vector equal to the specified source vector.Arguments
- const ivec4& val - Source vector.
int * get ( ) #
Returns the pointer to the vector.Return value
Pointer to the vector.const int * get ( ) const#
Returns the constant pointer to the vector.Return value
Pointer to the vector.void get ( int* val ) const#
Gets the vector: val[0]=x, val[1]=y, val[2]=z, val[3]=w.Arguments
- int* val - Pointer to the array of integer elements.
int length2 ( ) const#
Returns the squared length of the vector.Return value
Squared length of the vector.const int * operator const int * ( ) const#
Performs type conversion to const int *.const void * operator const void * ( ) const#
Performs type conversion to const void *.int * operator int * ( ) #
Performs type conversion to int *.void * operator void * ( ) #
Performs type conversion to void *.ivec4 & operator*= ( int v ) #
Performs scalar multiplication.Arguments
- int v - Scalar value.
Return value
Resulting vector.ivec4 & operator*= ( const ivec4& v ) #
Performs vector multiplication.Arguments
- const ivec4& v - Vector.
Return value
Resulting vector.ivec4 & operator+= ( const ivec4& v ) #
Performs vector addition.Arguments
- const ivec4& v - Vector.
Return value
Resulting vector.ivec4 operator- ( ) const#
Performs vector negation.Return value
Resulting vector.ivec4 & operator-= ( const ivec4& v ) #
Performs vector subtraction.Arguments
- const ivec4& v - Vector.
Return value
Resulting vector.ivec4 & operator/= ( int v ) #
Performs componentwise integer division of the vector by the scalar.Arguments
- int v - Scalar value.
Return value
Resulting vector.Examples
ivec4 a = ivec4(6, 10, 11, 4);
a /= 2;
/*
Initial value of vector a:
a (6, 10, 11, 4)
a /= 2;
Vector a after operation:
a (3, 5, 5, 2)
*/
ivec4 & operator/= ( const ivec4& v ) #
Performs componentwise integer division of vectors.Arguments
- const ivec4& v - Vector.
Return value
Resulting vector.Examples
ivec4 a, b;
a = ivec4(6, 10, 12, 3);
b = ivec4(2, 6, 5, 2);
a /= b;
/*
Initial values of vectors a and b:
a (6, 10, 12, 3)
b (2, 6, 5, 2)
a /= b;
Vector a after operation:
a (3, 1, 2, 1)
ivec4 & operator<<= ( int v ) #
Performs componentwise left bit shift.Arguments
- int v - Shift amount.
Return value
Resulting vector.ivec4 & operator= ( const __m128i& val ) #
Performs vector assignment. Destination vector = Source vector.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128i& val - Source vector in the __m128i format.
ivec4 & operator= ( const ivec4& val ) #
Performs vector assignment. Destination vector = Source vector.Arguments
- const ivec4& val - Source vector.
Return value
Result.ivec4 & operator>>= ( int v ) #
Performs componentwise right bit shift.Arguments
- int v - Shift amount.
Return value
Resulting vector.int & operator[] ( int i ) #
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.int operator[] ( int i ) const#
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.ivec4 & operator= ( int val ) #
Sets the vector components equal to specified scalar value: x=val, y=val, z=val, w=val.Arguments
- int val - Scalar value.
Return value
This vector.int mul ( ) const#
Multiplies the vector by the value of the specified argument.Return value
Vector multiplier.void mul ( int v ) #
Multiplies the vector by the value of the specified argument.Arguments
- int v - An int multiplier.
void mul ( const ivec4& v ) #
Multiplies the vector by the value of the specified argument.Arguments
- const ivec4& v - Vector multiplier.
void div ( int v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- int v - An int divisor value.
void div ( const ivec4& v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- const ivec4& v - A ivec4 divisor value.
void sub ( int v ) #
Subtracts each element of the specified argument from the corresponding element.Arguments
- int v - Value.
void sub ( const ivec4& v ) #
Subtracts each element of the specified argument from the corresponding element.Arguments
- const ivec4& v - Value.
ivec4 & operator-= ( int v ) #
Performs vector subtraction.Arguments
- int v - Value.
int sum ( ) const#
Returns the sum of vector components.void add ( int v ) #
Performs addition of the specified value.Arguments
- int v - Value.
void add ( const ivec4& v ) #
Performs addition of the specified value.Arguments
- const ivec4& v - Value.
ivec4 & operator+= ( int v ) #
Performs addition of the specified value.Arguments
- int v - Value.
void shiftLeft ( int v ) #
Bitwise left shift by a specific value. All components are shifted by this value.Arguments
- int v - Value.
void shiftLeft ( const ivec4& v ) #
Bitwise left shift by a specific value. All components are shifted by the value's corresponding component.Arguments
- const ivec4& v - Value.
ivec4 & operator<<= ( const ivec4& v ) #
Bitwise left shift by a specific value. All components are shifted by the value's corresponding component.Arguments
- const ivec4& v - Value.
Return value
This vector.ivec4 & operator<<= ( int v ) #
Bitwise left shift by a specific value. All components are shifted by this value.Arguments
- int v - Value.
Return value
This vector.void shiftRight ( int v ) #
Bitwise right shift by a specific value. All components are shifted by this value.Arguments
- int v - Value.
void shiftRight ( const ivec4& v ) #
Bitwise right shift by a specific value. All components are shifted by the value's corresponding component.Arguments
- const ivec4& v - Value.
ivec4 & operator>>= ( const ivec4& v ) #
Bitwise right shift by a specific value. All components are shifted by the value's corresponding component.Arguments
- const ivec4& v - Value.
Return value
This vector.ivec4 & operator>>= ( int v ) #
Bitwise right shift by a specific value. All components are shifted by this value.Arguments
- int v - Value.
Return value
This vector.int max ( ) const#
Returns the maximum of all components.int min ( ) const#
Returns the minimum of all components.Last update:
2022-02-04
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