WidgetLabel Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Widget |
This class creates a text label.
See Also#
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
- font_03
- font_04
- font_05
- font_06
- font_07
- UnigineScript API sample <UnigineSDK>/data/samples/objects/gui_06
WidgetLabel Class
Members
static WidgetLabel ( Gui gui, string str = 0 ) #
Constructor. Creates a new text label and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new label will belong.
- string str - Text of the label. This is an optional parameter.
static WidgetLabel ( string str = 0 ) #
Constructor. Creates a new text label and adds it to the Engine GUI.Arguments
- string str - Text of the label. This is an optional parameter.
void setText ( string text ) #
Sets a text for the label.Arguments
- string text - Label text.
string getText ( ) #
Returns the text of the label.Return value
Label text.void setTextAlign ( int align ) #
Sets alignment of the label.Arguments
- int align - One of the following variables:
int getTextAlign ( ) #
Returns alignment of the label.Return value
One of the following variables:Last update:
2021-12-13
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