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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Node Dummy

A Node Dummy is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually Node Dummy serves as a parent node for a group of nodes of the same type. Node Dummy, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

Notice
Node Dummy differs from the Dummy Object: you cannot assign physical properties to Node Dummy.

See also#

  • The NodeDummy class to edit Node Dummy via API

Creating a Node Dummy#

To add a Node Dummy to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Node -> Dummy.
  3. Place the Node Dummy somewhere in the world.
Notice
Node Dummy is created automatically when grouping the selected nodes.

Organizing Nodes Hierarchy#

See how to Organize Nodes via UnigineEditor.

Last update: 2021-12-13
Build: ()