Creating Pylons and Wires Using Ropes
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
A Wire Attached to Pylons
This example shows how to create a wire using a rope body and attach it to pylons. A tutorial teaching how to reproduce the same scene in UnigineEditor can be found here.
#include <core/scripts/primitives.h>
ObjectMeshDynamic rope;
ObjectMeshDynamic pylon1;
ObjectMeshDynamic pylon2;
ObjectDummy dummy1;
ObjectDummy dummy2;
/// function, creating a named pylon with a specified radius and height at pos
int createPylon(Object &OMD, string name, float radius, float length, Vec3 pos)
{
OMD = Unigine::createCylinder(radius, length, 1, 6);
OMD.setWorldTransform(pos);
OMD.setMaterialParameterFloat4("albedo_color", Vec4(0.1f, 0.1f, 0.0f, 1.0f), 0);
OMD.setName(name);
return 1;
}
/// function, creating a named rope with specified parameters at pos
int createBodyRope(Object &OMD, string name, float radius, float length, int segments, int slices, Vec3 pos)
{
// creating a cylinder dynamic mesh
OMD = Unigine::createCylinder(radius, length, segments, slices);
OMD.setWorldTransform(pos);
// setting parameters
OMD.setMaterialParameterFloat4("albedo_color", Vec4(0.5f, 0.5f, 0.0f, 1.0f), 0);
OMD.setName(name);
//assigning a rope body to the dynamic mesh object and setting rope parameters
BodyRope body = class_remove(new BodyRope(OMD));
body.setMass(1.0f);
body.setRadius(0.25f);
body.setFriction(0.5f);
body.setRestitution(0.05f);
body.setRigidity(0.05f);
body.setLinearStretch(0.5f);
return 1;
}
/// function, creating a named dummy body of a specified size at pos
int createBodyDummy(Object &OMD, string name, Vec3 size, Vec3 pos)
{
OMD.setWorldTransform(translate(pos));
OMD.setName(name);
//assigning a dummy body to the dummy object and adding a box shape to it
BodyDummy body = class_remove(new BodyDummy(OMD));
ShapeBox shape = class_remove(new ShapeBox(size));
body.addShape(shape, translate(0.0f, 0.0f, 0.0f));
return 1;
}
int init()
{
// setting up player
Player player = new PlayerSpectator();
player.setPosition(Vec3(0.0f,-23.401f,15.5f));
player.setDirection(Vec3(0.0f,1.0f,-0.4f));
engine.game.setPlayer(player);
// creating 2 dummy objects
dummy1 = new ObjectDummy();
dummy2 = new ObjectDummy();
// creating pylons
createPylon(pylon1, "Pylon1", 0.3f, 17, translate(Vec3(-12.2f, 0.0f, 7.0f)));
createPylon(pylon2, "Pylon2", 0.3f, 17, translate(Vec3(12.2f, 0.0f, 7.0f)));
// creating dummy objects to attach a rope to and placing them on the top of each pylon
createBodyDummy(dummy1, "fixpoint1", Vec3(0.5f, 0.5f, 0.5f), Vec3(-12.0f, 0.0f, 15.0f));
createBodyDummy(dummy2, "fixpoint2", Vec3(0.5f, 0.5f, 0.5f), Vec3(12.0f, 0.0f, 15.0f));
// creating a rope
createBodyRope(rope, "MyRope", 0.05f, 24, 96, 6, translate(Vec3(0.0f, 0.0f, 15.0f))*rotateY(-90.0f));
// creating 2 particles joints to attach the rope to dummy bodies
class_remove(new JointParticles(dummy1.getBody(),rope.getBody(),dummy1.getPosition(),Vec3(0.55f)));
class_remove(new JointParticles(dummy2.getBody(),rope.getBody(),dummy2.getPosition(),Vec3(0.55f)));
return 1;
}
Last update:
2022-01-21
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