WidgetDialog Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | WidgetWindow |
This class creates a dialog window.
See Also#
- C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetDialog
- C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetDialog
WidgetDialog Class
Members
static WidgetDialog ( Gui gui, string str = 0, int x = 0, int y = 0 ) #
Constructor. Creates a dialog window with given parameters and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the dialog will belong.
- string str - Window title. This is an optional parameter.
- int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
- int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.
static WidgetDialog ( string str = 0, int x = 0, int y = 0 ) #
Constructor. Creates a dialog window with given parameters and adds it to the Engine GUI.Arguments
- string str - Window title. This is an optional parameter.
- int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
- int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.
WidgetButton getCancelButton ( ) #
Returns the button that cancels an action.Return value
Cancel button.int isCancelClicked ( ) #
Returns a value indicating if the Cancel button is clicked.Return value
1 if the Cancel button is clicked; otherwise, 0.void setCancelText ( string text ) #
Sets a caption of the Cancel button.Arguments
- string text - Cancel button caption.
string getCancelText ( ) #
Returns the caption of the Cancel button. The default is Cancel.Return value
Cancel button caption.WidgetButton getCloseButton ( ) #
Returns the button that closes an action.Return value
Close button.int isCloseClicked ( ) #
Returns a value indicating if the Close button is clicked.Return value
1 if the Close button is clicked; otherwise, 0.void setCloseText ( string text ) #
Sets a caption of the Close button.Arguments
- string text - Close button caption.
string getCloseText ( ) #
Returns the caption of the Close button. The default is empty.Return value
Close button caption.int isDone ( ) #
Returns a value indicating if the dialog window is closed.Return value
1 if the dialog window is closed; otherwise, 0.WidgetButton getOkButton ( ) #
Returns the button that approves an action.Return value
OK button.int isOkClicked ( ) #
Returns a value indicating if the OK button is clicked.Return value
1 if the OK button is clicked; otherwise, 0.void setOkText ( string text ) #
Sets a caption of the OK button.Arguments
- string text - OK button caption.
string getOkText ( ) #
Returns the caption of the OK button. The default is OK.Return value
OK button caption.int getResult ( ) #
Returns a value indicating which button has been clicked.Return value
1 if the OK button is clicked; -1 if the Cancel button is clicked; 0 if the Close button is clicked.Last update:
2021-12-13
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