This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WidgetDialog Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: WidgetWindow

This class creates a dialog window.

See Also#

  • C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetDialog
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetDialog

WidgetDialog Class

Members


static WidgetDialog ( Gui gui, string str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a dialog window with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string str - Window title. This is an optional parameter.
  • int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.

static WidgetDialog ( string str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a dialog window with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Window title. This is an optional parameter.
  • int x - Horizontal space between widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between widgets in the window and between them and the window border. This is an optional parameter.

WidgetButton getCancelButton ( ) #

Returns the button that cancels an action.

Return value

Cancel button.

int isCancelClicked ( ) #

Returns a value indicating if the Cancel button is clicked.

Return value

1 if the Cancel button is clicked; otherwise, 0.

void setCancelText ( string text ) #

Sets a caption of the Cancel button.

Arguments

  • string text - Cancel button caption.

string getCancelText ( ) #

Returns the caption of the Cancel button. The default is Cancel.

Return value

Cancel button caption.

WidgetButton getCloseButton ( ) #

Returns the button that closes an action.

Return value

Close button.

int isCloseClicked ( ) #

Returns a value indicating if the Close button is clicked.

Return value

1 if the Close button is clicked; otherwise, 0.

void setCloseText ( string text ) #

Sets a caption of the Close button.

Arguments

  • string text - Close button caption.

string getCloseText ( ) #

Returns the caption of the Close button. The default is empty.

Return value

Close button caption.

int isDone ( ) #

Returns a value indicating if the dialog window is closed.

Return value

1 if the dialog window is closed; otherwise, 0.

WidgetButton getOkButton ( ) #

Returns the button that approves an action.

Return value

OK button.

int isOkClicked ( ) #

Returns a value indicating if the OK button is clicked.

Return value

1 if the OK button is clicked; otherwise, 0.

void setOkText ( string text ) #

Sets a caption of the OK button.

Arguments

  • string text - OK button caption.

string getOkText ( ) #

Returns the caption of the OK button. The default is OK.

Return value

OK button caption.

int getResult ( ) #

Returns a value indicating which button has been clicked.

Return value

1 if the OK button is clicked; -1 if the Cancel button is clicked; 0 if the Close button is clicked.
Last update: 2021-12-13
Build: ()