The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This set of functions is available when the FMOD plugin is loaded.
A source of audio signal that connects to the ChannelGroup mixing hierarchy.
Channel Class
Members
void setPaused ( bool value ) #
Sets the pause state for the channel.Arguments
- bool value - true to pause the channel, false to unpause it.
bool getPaused ( ) #
Returns the pause state of the channel.void setVolume ( float volume ) #
Sets the volume level.Arguments
- float volume - Volume level in range [-inf; inf]. 0 = silent, 1 = full. Negative level inverts the signal. Values larger than 1 amplify the signal.
float getVolume ( ) #
Returns the current volume level.Return value
Volume level.bool isPlaying ( ) #
Returns the playing state.Return value
true if the channel is playing, otherwise, false.void stop ( ) #
Stops the Channel (or all Channels in nested ChannelGroups) from playing.void setMinMaxDistance ( float min, float max ) #
Sets the minimum and maximum distances used to calculate the 3D rolloff attenuation.Arguments
- float min - Distance from the source where attenuation begins. Range: [0; max]. Default: 1
- float max - Distance from the source where attenuation ends. Range: [min; inf]. Default: 10000.
void setPosition ( Vec3 position ) #
Sets the 3D position used to apply panning and attenuation.Arguments
- Vec3 position - Position in 3D space used for panning and attenuation.
void setPositionTimeLine ( unsigned int position, int time_unit ) #
Sets the current playback position.Arguments
- unsigned int position - Playback position.
- int time_unit - Time units for position.
void getPositionTimeLine ( uint & position, int time_unit ) #
Returns the current playback position.Arguments
- uint & position - Playback position.
- int time_unit - Time units for position.
void release ( ) #
Releases the channel object.void setVelocity ( Vec3 velocity ) #
Sets the velocity used to apply doppler.Arguments
- Vec3 velocity - Velocity in 3D space used for doppler.
DSP addDSP ( int index, int dsp_type ) #
Adds a DSP unit to the specified index in the DSP chain.Arguments
- int index - Offset into the DSP chain.
- int dsp_type - Type of the DSP.
Return value
Added DSP.void removeDSP ( int index ) #
Removes the specified DSP unit from the DSP chain.Arguments
- int index - Index of the DSP unit.
DSP getDSP ( int index ) #
Returns the DSP unit at the specified index in the DSP chain.Arguments
- int index - Index of the DSP unit.
Return value
DSP unit at the specified index.Last update:
2021-12-13
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