WidgetDialogImage Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | WidgetDialog |
WidgetDialogImage Class
Members
static WidgetDialogImage ( Gui gui, string str = 0 ) #
Constructor. Creates an image dialog with given parameters and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the dialog will belong.
- string str - Dialog title. This is an optional parameter.
static WidgetDialogImage ( string str = 0 ) #
Constructor. Creates an image dialog with given parameters and adds it to the Engine GUI.Arguments
- string str - Dialog title. This is an optional parameter.
void setImage ( Image image ) #
Sets the image, preview and properties of which should be displayed in the dialog.Arguments
- Image image - Image to be set.
Image getImage ( ) #
Returns the image, preview and properties of which should be displayed in the dialog.Return value
Image, preview and properties of which are displayed in the dialog.void setTexture ( string texture ) #
Sets a name of the image, preview and properties of which should be displayed in the dialog.Arguments
- string texture - Path to the image file.
string getTexture ( ) #
Returns a name of the image, preview and properties of which should be displayed in the dialog.Return value
Path to the image file.Last update:
2021-12-13
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