Screen
This section contains screen settings such as VR emulation and stereo modes, virtual resolution, border, framerate stabilization etc.
Screen Settings
VR Emulation |
The value indicating the current VR emulation mode. One of the following values:
Console access: render_vr_emulation |
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Viewport Mode |
The viewport rendering mode. The following modes are available:
Notice Option #1 is selected by default (see above).If the panoramic rendering is enabled, underwater shafts and water line effects will be disabled. Console access: render_viewport_mode |
Panorama Fisheye Fov |
The Field of View (in degrees) for the currently selected panoramic viewport mode. Notice Available only when the viewport rendering mode is set to one of the fisheye panorama modes (5-8). Range of values: [0, 360]. The default value is 0. Console access: render_panorama_fisheye_fov |
Border Width | Width of the image border (in pixels), to be rendered outside the horizontal bounds of the screen to reduce artefacts of post effects. |
Border Height | Height of the image border (in pixels), to be rendered outside the vertical bounds of the screen to reduce artefacts of post effects. |
Max FPS |
The maximum FPS value, to which rendering FPS is to be clamped. 0 - disables FPS clamping. Notice This command is recommended for debugging purposes only, because it can cause frame skipping. For production, use VSYNC. Range of values: [0.0f, inf]. The default value is 0.0f. Console access: render_max_fps |
Virtual Resolution Width | Width of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution. |
Virtual Resolution Height | Height of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution. |
Last update:
2021-12-13
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