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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Json Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This class is used to parse and create JSON formatted strings.

Each Json node has type, name, and value. Also, it can have child Json nodes and a parent node.

Json node can have one of the following types:

  • null
  • bool
  • number
  • string
  • array
  • object

The Json node has a hierarchy structure. The following code creates a Json node and adds child nodes with different types of values:

Source code (UnigineScript)
Json json = new Json();
json.addChild("child_0",0);    // int
json.addChild("child_1",1.1);   // float
json.addChild("child_2","two");   // string

The result is:

Output
{
  "child_0": 0,
  "child_1": 1.1,
  "child_2": "two" 
}

Child nodes have names "child_0", "child_1", "child_2" and values: integer 0, double 1.1 and string "two". The name has always string type.

Json Class

Members


static Json ( ) #

Default constructor that creates an empty instance.

static Json ( string name ) #

Constructor that creates a JSON node with a given name.

Arguments

  • string name - Name of the Json node.

void setArray ( ) #

Sets array type to the current Json node and adds a given array as a child.

Usage Example

Adding an Array

The following example shows how to add an array to the Json node.

Source code (UnigineScript)
Json json = new Json();
Json array = json.addChild("array");
array.setArray((1,2.2,"3"));
array.addChild(NULL,"data_0");
array.addChild(NULL, 5);

The result is:

Output
{
  "array": [
    1,
    2.2,
    "3",
    "data_0",
    5
  ]
}

Adding an Array to Array

To add array to the array, just add an array as a child:

Source code (UnigineScript)
Json json = new Json();
Json array = json.addChild("array");
array.setArray((1,2.2,"3"));
array.addChild(NULL,"data_0");
array.addChild(NULL, 5); 
array.addChild(NULL,"array").setArray((5,6,7));

The result is:

Output
{
  "array": [
    1,
    2.2,
    "3",
    "data_0",
    5",
    [
      5,
      6,
      7
    ]
  ]
}

Adding an Object to Array

To add an object to array, do the following:

Source code (UnigineScript)
Json json = new Json();
Json array = json.addChild("array");
array.setArray((1,2.2,"3"));
array.addChild(NULL,"object").setObject(("one": 5, "two": 6, "three": 7));

The result is:

Output
{
  "array": [
    1,
    2.2,
    "3",
    {
      "one": 5,
      "three": 7,
      "two": 6
    }
  ]
}
Notice
The setObject() function alphabetizes child nodes by using their names.

int isArray ( ) #

Returns a value indicating if the Json node has an array type.

Return value

1 if the Json has an array type; otherwise, 0.

void setBool ( variable var, int arg1 ) #

Sets a boolean value and type to the current Json node.

Arguments

  • variable var - Argument of one of the following types:
    • string value - all strings except "true", set "false".
    • int value - all int values except 0, set "true".
    • double value - all double values except 0.0, set "true".
    • float value - all float values except 0.0f, set "true".
  • int arg1 - Integer value.

int getBool ( ) #

Reads a boolean value of the current Json node.

Return value

1 if the Json node has a bool type; otherwise, 0.

int isBool ( ) #

Returns a value indicating if the Json node has a bool type.

Return value

1 if the Json has a bool type; otherwise, 0.

getChild ( int num, variable var ) #

Returns the child node of the current Json node.

Arguments

  • int num - Argument of one of the following types:
    • string name - Name of the Json node.
    • int number - Number of the child of the Json node.
  • variable var - Argument of one of the following types:
    • string name - Name of the Json node.
    • int number - Number of the child of the Json node.

Return value

Child Json node.

int isChild ( string name ) #

Checks if a child node with a given name exists.

Arguments

  • string name - Name of the child node.

Return value

1 if a child with the provided name exists; otherwise, 0.

addChild ( double value, variable value, variable var ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • double value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.
  • variable value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.
  • variable var - Argument of one of the following types:
    • Json json - Json node.
    • string name - Name of the Json node.

Return value

Child Json node.

addChild ( variable value, variable var ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • variable value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.
  • variable var - Argument of one of the following types:
    • Json json - Json node.
    • string name - Name of the Json node.

Return value

Child Json node.

String getSubTree ( string name = 0 ) #

Returns a subtree of a Json node as the non-formatted string.

Usage Example

To get the subtree of a Json node, do the following:

Source code (UnigineScript)
Json json = new Json();

json.addChild("child_0", 1);
json.addChild("child_1", 2.2);
json.addChild("child_2", "three");
Json object = json.addChild("object");
object.setObject(("1": 5, "4": 6, "2": 7));

string subTree = json.getSubTree();
log.message("the subtree is:%s\n", subTree);

In the console you see the following:

Output
the subtree is:{"child_0":1,"child_1":2.2,"child_2":"three","object":{"1":5,"2":7,"4":6}}

Arguments

  • string name - The name of a child node. If there is a name, the function returns formatted subtree for this child Json node.

Return value

Non-formatted subtree.

String getFormattedSubTree ( string name = 0 ) #

Returns a subtree of a Json node as the formatted string.

Usage Example

To get the formatted subtree of a Json node, do the following:

Source code (UnigineScript)
Json json = new Json();

json.addChild("child_0", 1);
json.addChild("child_1", 2.2);
json.addChild("child_2", "three");
Json object = json.addChild("object");
object.setObject(("1": 5, "4": 6, "2": 7));

string fSubTree = json.getFormattedSubTree();
log.message("the formatted subtree is:%s\n", fSubTree);

In the console you see the following:

Output
the formatted subtree is:{
  "child_0": 1,
  "child_1": 2.2,
  "child_2": "three",
  "object": {
    "1": 5,
    "2": 7,
    "4": 6
  }
}

Arguments

  • string name - The name of a child node. If there is a name, the function returns formatted subtree for this child Json node.

Return value

Formatted subtree.

void setName ( string name ) #

Sets the given name to the Json node.

Arguments

  • string name - Name of the Json node.

string getName ( ) #

Returns the name of the current Json node.

Return value

The name of the Json node.

void setNull ( ) #

Sets null type to the current Json node.

int isNull ( ) #

Returns a value indicating if the Json node has a null type.

Return value

1 if the Json has a null type; otherwise, 0.

void setNumber ( variable var, double arg1 ) #

Sets a number value and type to the current Json node.

Arguments

  • variable var - Argument of one of the following types:
    • int number - integer value. For example, 5.
    • double number - double value. For example, 5.0.
    • float number - float value. For example, 5.0f.
    • string value - string with value. For example, "5".
  • double arg1 - Double value.

double getNumber ( ) #

Returns the number value of the current Json node.

Return value

Number value of the current Json node.

int isNumber ( ) #

Returns a value indicating if the Json node has a number type.

Return value

1 if the Json has a number type; otherwise, 0.

int getNumChildren ( ) #

Returns the number of child nodes of the current Json node.

Return value

Number of child nodes.

void setObject ( ) #

Sets object type to the current Json node and adds a given object as a child.

Usage Example

Adding an Object

To add an object to the Json node, do the following:

Source code (UnigineScript)
Json json = new Json();
Json object = json.addChild("object");
object.setObject(("1": 5, "4": 6, "2": 7, "3": 8));
object.addChild("child_0", "data_0");

The result is:

Output
{
  "object": {
    "1": 5,
    "2": 7,
    "3": 8,
    "4": 6,
    "child_0": "data_0"
  }
}
Notice
The setObject() function alphabetizes child nodes by using their names.

Adding an Array to the Object

To add an array to the added object, do the following:

Source code (UnigineScript)
Json json = new Json();
Json object = json.addChild("object");
object.setObject(("1": 5, "4": 6, "2": 7, "3": 8));
object.addChild(class_remove(new Json("array"))).setArray((1,2,3));

The result is:

Output
{
  "object": {
    "1": 5,
    "2": 7,
    "3": 8,
    "4": 6,
    "array": [
      1,
      2,
      3
    ]
  }
}

Adding an Object to the Object

To add an object to the added object, do the following:

Source code (UnigineScript)
Json json = new Json();
Json object = json.addChild("object");
object.setObject(("1": 5, "4": 6, "2": 7, "3": 8));
object.addChild(class_remove(new Json("object"))).setObject(("one" : 1,"two" : 2,"three" : 3));

The result is:

Output
{
  "object": {
    "1": 5,
    "2": 7,
    "3": 8,
    "4": 6,
    "object": {
      "one": 1,
      "three": 3,
      "two": 2
    }
  }
}

int isObject ( ) #

Returns a value indicating if the Json node has an object type.

Return value

1 if the Json has an object type; otherwise, 0.

Json getParent ( ) #

Returns the parent node of the current Json node.

Return value

Parent Json node.

void setString ( variable var ) #

Sets a string value and type to the current Json node. The function automatically casts number values to string type.

Arguments

  • variable var - Argument of one of the following types:
    • string value - string value.
    • int number - integer value.
    • double number - double value.
    • float number - float value.

getString ( ) #

Returns the value of the current Json node as string.

Return value

Value of the current Json node

int isString ( ) #

Returns a value indicating if the Json node has a string type.

Return value

1 if the Json has a string type; otherwise, 0.

void clear ( ) #

Clears all data of the current Json node including type, value, name and all children. If the current Json node has a parent, it also removed from the parent Json node.

removeChild ( variable var ) #

Removes the child Json node.

Arguments

  • variable var - Argument of one of the following types:
    • Json json - Json node.
    • string name - Name of the Json node.

Return value

Removed child Json node.

void clearChildren ( ) #

Clears all children of the current Json node.

void copy ( Json source ) #

Copies type, name and value from the source Json node to the current Json node and adds the source Json child nodes as child nodes to the current Json node.

Arguments

  • Json source - Source Json node.

Json find ( string name ) #

Finds Json node by its name in current Json node tree.

Arguments

  • string name - Name of the Json node.

Return value

Founded Json node.

int load ( string path ) #

Loads the data to the current Json node from the file with a given path.

Arguments

  • string path - Path of the file.

Return value

1 if the Json node was loaded successfully; otherwise, 0.

int parse ( string source ) #

Parses a given string into the Json node.

Usage Example

Source code (UnigineScript)
Json json = new Json();
json.addChild("child_0", 1);

Json json_2 = new Json();
json_2.parse(json.getSubTree());

Now the json_2 node contains:

Source code
{
  "child_0": 1
}

Arguments

  • string source - String to parse.

Return value

1 if the string was parsed successfully; otherwise, 0.

int save ( string path ) #

Saves the Json node into a file with a given path. Creates the given file path if it doesn’t exist yet (including subdirectories).

Arguments

  • string path - Path to the file.

Return value

1 if the file was saved successfully; otherwise, 0.

string getTypeName ( ) #

Returns the name of the type of the Json node.

Return value

Name of the Json node type.

void setInt ( int value ) #

Sets the specified integer value to the current Json node.

Arguments

  • int value - Value to be set to the current Json node.

void setInt ( string name, int value ) #

Sets the specified integer value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • string name - Name of the target Json node.
  • int value - Value to be set to the target Json node.

int getInt ( ) #

Returns the value of the current Json node as an integer value, if possible.

Return value

Node value.

int getInt ( string name ) #

Returns the value of the target Json node with the specified name as an integer value, if possible.

Arguments

  • string name - Name of the target Json node.

void setVec2 ( const vec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const vec2 & value - Vector setting the first two elements of the array-type Json node

vec2 getVec2 ( ) #

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setVec3 ( const vec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const vec3 & value - Vector setting the first three elements of the array-type Json node

vec3 getVec3 ( ) #

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setVec4 ( const vec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const vec4 & value - Vector setting the first four elements of the array-type Json node

vec4 getVec4 ( ) #

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f, 0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node

void setDVec2 ( const dvec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const dvec2 & value - Vector setting the first two elements of the array-type Json node

dvec2 getDVec2 ( ) #

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array, a zero-vector (0.0, 0.0) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setDVec3 ( const dvec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const dvec3 & value - Vector setting the first three elements of the array-type Json node

dvec3 getDVec3 ( ) #

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array a zero-vector (0.0, 0.0, 0.0) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setDVec4 ( const dvec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const dvec4 & value - Vector setting the first four elements of the array-type Json node

dvec4 getDVec4 ( ) #

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array a zero-vector (0.0, 0.0, 0.0, 0.0) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node

void setIVec2 ( const ivec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const ivec2 & value - Vector setting the first two elements of the array-type Json node

ivec2 getIVec2 ( ) #

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array a zero-vector (0, 0) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setIVec3 ( const ivec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const ivec3 & value - Vector setting the first three elements of the array-type Json node

ivec3 getIVec3 ( ) #

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array a zero-vector (0, 0, 0) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setIVec4 ( const ivec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const ivec4 & value - Vector setting the first four elements of the array-type Json node

ivec4 getIVec4 ( ) #

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array a zero-vector (0, 0, 0, 0) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node
Last update: 2022-01-21
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