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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

engine.async Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

Loading of files/meshes/images/nodes on demand is performed in a separate system thread, in addition to asynchronous content streaming. This class is used to control asynchronous data loading. It is possible to control loading queue by organizing files in groups and setting individual weights inside these groups.

To load files on demand, call the functions in the following order:

  1. First loadFile() function is called to place the file in the queue for loading and obtain an ID, that will be used to identify a resource in subsequent operations.
  2. After that, different operations can be performed:
    • forceFile() to load the file immediately.
    • removeFile() to remove the file from the queue in case there is no need to load it any more of to remove a file from the list of loaded files if it was loaded but no longer needed.
    • checkFile() to check if the given file was requested to be loaded via loadFile() or if it has already been loaded.

The same algorithm is true for meshes, images and nodes.

To get a loaded resource (image, mesh, or node) the following 2 groups of methods can be used:

For example:

Source code (UnigineScript)
// specify a relative path when loading to the queue
engine.async.loadMesh("box.mesh");
// check if the mesh is loaded into the queue
Mesh box = engine.async.getMesh("box.mesh");
while(box == NULL) {
	box = engine.async.getMesh(id);
    // waiting...
}

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/systems/ folder:

  • async_02
  • stream_00

AsyncQueue Class

Members


Image getImage ( int id ) #

Returns the image loaded by the specified operation.
Notice
This method does not remove the image from the list of loaded ones. If you want the image to be removed from this list right after retrieving it, use the takeImage() method.

Arguments

  • int id - Loading operation identifier (see the loadImage() method).

Return value

Image instance.

Mesh getMesh ( int id ) #

Returns the mesh loaded by the specified operation.
Notice
This method does not remove the mesh from the list of loaded ones. If you want the mesh to be removed from this list right after retrieving it, use the takeMesh() method.

Arguments

  • int id - Loading operation identifier (see the loadMesh() method).

Return value

Mesh instance.

Node getNode ( int id ) #

Returns the node loaded by the specified operation. If the node loaded by the specified operation consists of multiple objects, a new dummy object to combine them is created and its smart pointer is returned.
Notice
This method does not remove the node from the list of loaded ones. If you want the node to be removed from this list right after retrieving it, use the takeNode() method.

Arguments

  • int id - Loading operation identifier (see the loadNode() method).

Return value

Node instance.

int getNumLoadedData ( ) #

Returns the total number of loaded data segments.

Return value

Total number of loaded data segments.

int getNumLoadedFiles ( ) #

Returns the total number of loaded files.

Return value

Total number of loaded files.

int getNumLoadedImages ( ) #

Returns the total number of queued loaded.

Return value

Total number of queued loaded.

int getNumLoadedMeshes ( ) #

Returns the total number of loaded meshes.

Return value

Total number of loaded meshes.

int getNumLoadedNodes ( ) #

Returns the total number of loaded nodes.

Return value

Total number of loaded nodes including currently processed ones.

int getNumLoadedResources ( ) #

Returns the total number of currently loaded resources. The return value represents the sum of currently loaded data, files, images and meshes.

Return value

Total number of loaded resources.

int getNumQueuedData ( ) #

Returns the total number of queued data segments waiting for the background loading. The return value also includes currently processed ones.

Return value

Total number of queued data segments including currently processed ones.

int getNumQueuedFiles ( ) #

Returns the total number of queued files waiting for the background loading. The return value also includes currently processed ones.

Return value

Total number of queued files including currently processed ones.

int getNumQueuedImages ( ) #

Returns the total number of queued images waiting for the background loading. The return value also includes currently processed ones.

Return value

Total number of queued images including currently processed ones.

int getNumQueuedMeshes ( ) #

Returns the total number of queued meshes waiting for the background loading. The return value also includes currently processed ones.

Return value

Total number of queued meshes including currently processed ones.

int getNumQueuedNodes ( ) #

Returns the total number of queued nodes waiting for the background loading. The return value also includes currently processed ones.

Return value

Total number of queued nodes including currently processed ones.

int getNumQueuedResources ( ) #

Returns the total number of queued resources waiting for background loading. The return value represents the sum of queued and currently processed data, files, images and meshes.

Return value

Total number of queued resources including currently processed ones.

float getTotalTime ( ) #

Returns the total time it took to process the loading queue.

Return value

Total processing time, in milliseconds.

int checkFile ( int id ) #

Returns a value indicating if the file is in the loading queue or already loaded.

Arguments

  • int id - Loading operation identifier (see the loadFile() method).

Return value

1 if the file is in the loading queue or already loaded; otherwise, 0.

int checkImage ( int id ) #

Returns a value indicating if the image is in the loading queue or already loaded.

Arguments

  • int id - Loading operation identifier (see the loadImage() method).

Return value

1 if the image is in the loading queue or already loaded; otherwise, 0.

int checkMesh ( int id ) #

Returns a value indicating if the mesh is in the loading queue or already loaded.

Arguments

  • int id - Loading operation identifier (see the loadMesh() method).

Return value

1 if the mesh is in the loading queue or already loaded; otherwise, 0.

int checkNode ( int id ) #

Returns a value indicating if the node is in the loading queue or already loaded.

Arguments

  • int id - Loading operation identifier (see the loadNode() method).

Return value

1 if the node is in the loading queue or already loaded; otherwise, 0.

int forceFile ( int id ) #

Forces loading of the file. The specified file will be loaded right after the currently loading file (if any) is processed. All other file system operations are suspended until the forced file is loaded.
Notice
The file won't be loaded immediately after calling the method as it can be large.

Arguments

  • int id - Loading operation identifier (see the loadFile() method).

Return value

1 if the file is loaded successfully; otherwise, 0.

int forceImage ( int id ) #

Forces loading of the image. The specified image will be loaded right after the currently loading image (if any) is processed. All other file system operations are suspended until the forced image is loaded.
Notice
The image won't be loaded immediately after calling the method as it can be large.

Arguments

  • int id - Loading operation identifier (see the loadImage() method).

Return value

1 if the image is loaded successfully; otherwise, 0.

int forceMesh ( int id ) #

Forces loading of the mesh. The specified mesf will be loaded right after the currently loading mesh (if any) is processed. All other file system operations are suspended until the forced mesh is loaded.
Notice
The mesh won't be loaded immediately after calling the method as it can be large.

Arguments

  • int id - Loading operation identifier (see the loadMesh() method).

Return value

1 if the mesh is loaded successfully; otherwise, 0.

int forceNode ( int id ) #

Forces loading of the node. The specified node will be loaded right after the currently loading node (if any) is processed. All other file system operations are suspended until the forced node is loaded.
Notice
The node won't be loaded immediately after calling the method as it can be large.

Arguments

  • int id - Loading operation identifier (see the loadNode() method).

Return value

1 if the node is loaded successfully; otherwise, 0.

int loadFile ( string name, int group = 0, float weight = 0.0f ) #

Loads a given file with the specified group and priority to the thread.

Arguments

  • string name - Absolute or relative path to the file (including its name).
  • int group - Priority group. Greater priority means faster loading. The default value is 0.
  • float weight - Weight of the priority inside the group. Greater weight means faster loading inside the same priority group. The default value is 0.0f.

Return value

Loading operation identifier.

int loadImage ( string name, int group = 0, float weight = 0.0f ) #

Loads a given image file with the specified group and priority to the thread.

Arguments

  • string name - Absolute or relative path to the image file (including its name).
  • int group - Priority group. Greater priority means faster loading. The default value is 0.
  • float weight - Weight of the priority inside the group. Greater weight means faster loading inside the same priority group. The default value is 0.0f.

Return value

Loading operation identifier.

int loadMesh ( string name, int group = 0, float weight = 0.0f ) #

Loads a given mesh-file with the specified group and priority to the thread.

Arguments

  • string name - Absolute or relative path to the *.mesh file (including its name).
  • int group - Priority group. Greater priority means faster loading. The default value is 0.
  • float weight - Weight of the priority inside the group. Greater weight means faster loading inside the same priority group. The default value is 0.0f.

Return value

Loading operation identifier.

int loadNode ( string name, int group = 0, float weight = 0.0f ) #

Loads a given node-file with the specified group and priority to the thread.
Notice
In order to display such asynchronously loaded node, the updateEnabled() method should be called for it from the main thread.

Arguments

  • string name - Absolute or relative path to the *.node file (including its name).
  • int group - Priority group. Greater priority means faster loading. The default value is 0.
  • float weight - Weight of the priority inside the group. Greater weight means faster loading inside the same priority group. The default value is 0.0f.

Return value

Loading operation identifier.

int removeFile ( int id ) #

Removes the given file from the loading queue or from the list of loaded files, if it was already loaded.
Notice
If the specified file is currently loading, it will be removed after the loading operation is completed.

Arguments

  • int id - Loading operation identifier (see the loadFile() method).

Return value

1 if the file is successfully removed; otherwise, 0.

int removeImage ( int id ) #

Removes the given image from the loading queue or from the list of loaded images, if it was already loaded.
Notice
If the specified image is currently loading, it will be removed after the loading operation is completed.

Arguments

  • int id - Loading operation identifier (see the loadImage() method).

Return value

1 if the image is successfully removed; otherwise, 0.

int removeMesh ( int id ) #

Removes the given mesh from the loading queue or from the list of loaded meshes, if it was already loaded.
Notice
If the specified mesh is currently loading, it will be removed after the loading operation is completed.

Arguments

  • int id - Loading operation identifier (see the loadMesh() method).

Return value

1 if the mesh is successfully removed; otherwise, 0.

int removeNode ( int id ) #

Removes the given node from the loading queue or from the list of loaded nodes, if it was already loaded.
Notice
If the specified node is currently loading, it will be removed after the loading operation is completed. Nodes are removed with all their hierarchy.

Arguments

  • int id - Loading operation identifier (see the loadNode() method).

Return value

1 if the node is removed successfully; otherwise, 0.

takeImage ( int id ) #

Returns the image loaded by the specified operation and removes it from the list of loaded images.

Arguments

  • int id - Loading operation identifier (see the loadImage() method).

Return value

Image instance.

takeMesh ( int id ) #

Returns the mesh loaded by the specified operation and removes it from the list of loaded meshes.

Arguments

  • int id - Loading operation identifier (see the loadMesh() method).

Return value

Mesh instance.

takeNode ( int id ) #

Returns the node loaded by the specified operation and removes it from the list of loaded nodes.
Notice
Nodes are removed with all their hierarchy.

Arguments

  • int id - Loading operation identifier (see the loadNode() method).

Return value

Node instance.
Last update: 2021-12-13
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