This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ArrayVector Class

Header: #include <UnigineInterpreter.h>

Allows using UnigineScript vectors.

ArrayVector Class

Members


ArrayVector ( const ArrayVector & vector ) #

Copy constructor.

Arguments

  • const ArrayVector & vector - Vector.

void set ( int index, const Variable & v ) const#

Sets an item by index.

Arguments

  • int index - Item index.
  • const Variable & v - Item to set.

static ArrayVector get ( void * interpreter, const Variable & id ) #

Returns a vector from UnigineScript.

Arguments

  • void * interpreter - Interpreter pointer.
  • const Variable & id - Vector ID.

Return value

The vector.

const Variable & get ( int index ) const#

Returns an item by index.

Arguments

  • int index - Item index.

Return value

The item.

void append ( const Variable & v ) const#

Appends an item to the vector.

Arguments

void append ( int pos, const Variable & v ) const#

Appends an item to the vector at a given position.

Arguments

  • int pos - Position index.
  • const Variable & v - Item.

void clear ( ) const#

Clears all items of the vector.

int find ( const Variable & v ) const#

Returns an index of a given item.

Arguments

Return value

Index, if found; otherwise, -1.

ArrayVector & operator= ( const ArrayVector & vector ) #

Assignment operator for the vector.

Arguments

  • const ArrayVector & vector - Vector to be assigned.

const Variable & operator[] ( int index ) const#

Vector access.

Arguments

  • int index - Item index.

Return value

The item.

void remove ( int pos ) const#

Removes an item from a given position of the vector.

Arguments

  • int pos - Position index.

void resize ( int size ) const#

Resizes a vector.

Arguments

  • int size - New vector capacity.

int size ( ) const#

Returns vector length.

Return value

Vector length.
Last update: 2021-12-13
Build: ()