NavigationSector Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Navigation |
3D navigation feature is experimental and not recommended for production use.
This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.
See Also#
- The article on Navigation Sector
- A set of samples located in the data/samples/paths folder:
- route_00
- route_01
- route_02
- sector_00
- sector_01
- sector_02
- The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/paths/ folder
NavigationSector Class
Members
static NavigationSector ( vec3 arg1 ) #
Constructor. Creates a navigation sector of the specified size.Arguments
- vec3 arg1 - Box dimensions.
void setSize ( vec3 size ) #
Sets the size of the navigation sector.Arguments
- vec3 size - Box dimensions.
vec3 getSize ( ) #
Returns the current size of the navigation sector.Return value
Box dimensions.static int type ( ) #
Returns the type of the node.Return value
Navigation type identifier.Last update:
2021-12-13
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