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Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Home

  • Getting Started

    First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.

  • Principles of Operation

    Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.

  • Tools

    UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.

  • Programming

    General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.

  • API

    Reference documentation on all available APIs:

    • UnigineScript
    • C++
    • C#
  • Content Creation

    Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.

Last update: 2017-10-20
Build: ()