landscape_terrain_detail_base
The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.
Parameters#
The landscape_terrain_detail_base material has the following states and parameters.
Base#
Triplanar | Triplanar texture mapping for the detail |
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Size | Texture tile size |
Rotation | Rotation of the detail's textures around the Z axis, in degrees. |
Offset | Offset of the detail's textures along the X and Y axes, in units. |
Contrast | Sharp or smooth transition of the detail with other details |
Blend Triplanar | The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled) |
Albedo#
Opacity | Albedo opacity |
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Color | Color multiplier for the albedo texture |
Texture | Texture used to specify the color information (how the detail looks like) |
Roughness#
Opacity | Opacity of the roughness effect |
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Roughness | Roughness multiplier for the roughness texture |
Texture | Roughness texture of the detail |
Height#
Opacity | Opacity of the height texture |
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Scale |
Height of the detail Maximum possible value is 1.0, but it is not recommended to set it higher than 0.2. |
Texture | Texture used to specify the height of the detail (for rocks, pits, etc.) |
Additional Mask#
Blend Mode |
Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.
As an example, for two masks presented above (Albedo color is set to red color) the available blending modes provide the following results:
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Intensity | Mask intensity | ||
Size | Tile size | ||
Mask | Additional mask texture (only red channel is taken into account) |