WidgetSpriteShader Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | WidgetSprite |
This class creates a sprite to display a image with a custom post-process material applied.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01
WidgetSpriteShader Class
Members
static WidgetSpriteShader ( Gui gui, string name = 0 ) #
Constructor. Creates a new sprite with post-process material and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the sprite will belong.
- string name - Post-process material name. This is an optional parameter.
static WidgetSpriteShader ( string name = 0 ) #
Constructor. Creates a new sprite with post-process material and adds it to the Engine GUI.Arguments
- string name - Post-process material name. This is an optional parameter.
void setMaterial ( Material material ) #
Sets a post-process material for the widget.Arguments
- Material material - Post-process material.
Material getMaterial ( ) #
Returns the current post-process material used for the widget.Return value
Post-process material.Last update:
2021-12-13
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