Sounds Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Sounds Class
Members
void engine.sounds.setCurrentDeviceName ( string name ) #
Changes the current device name thus changing the used current device. Only names got by the getDeviceName() method are supported.Arguments
- string name - The new name of the device.
string engine.sounds.getCurrentDeviceName ( ) #
Returns the name of the currently used device.Return value
Current device name.string engine.sounds.getDefaultDeviceName ( ) #
Returns the name of the device set in its system by default.Return value
The default device name.int engine.sounds.isDeviceConnected ( ) #
Returns the value indicating if the device is currently connected.Return value
1 if device is connected; otherwise 0.int engine.sounds.isDeviceEnumerationSupported ( ) #
Returns the value indicating if the device enumeration is supported. If it is not, the further actions (for example, getting the device name) won't be possible.string engine.sounds.getDeviceName ( int num ) #
Returns the name of the device by its index.Arguments
- int num - The index of the device.
Return value
The name of the device.int engine.sounds.getNumDevices ( ) #
Returns the total number of the available devices.Return value
Number of devices.void engine.sounds.updateDeviceList ( ) #
Updates the list of available devices each 5 seconds.Last update:
2021-12-13
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