Texture Buffer GBuffer Material Mask Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains the mask of the material.
This buffer contains data of opaque materials only.
Last update:
16.08.2024
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