Unigine::Math::vec3 Struct
Header: | #include <UnigineMathLibVec3.h> |
vec3 Class
Members
vec3 ( const __m128& v ) #
Constructor. Initializes the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128& v - 128-bit variable
vec3 ( const hvec3& v ) #
Constructor. Initializes the vector using a given hvec3 source vector.Arguments
- const hvec3& v - Source vector.
vec3 ( ) #
Default constructor. Produces a zero vector.vec3 ( const vec3& v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- const vec3& v - Source vector.
vec3 ( const vec2& v, float z ) #
Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.Arguments
- const vec2& v - Two-component vector.
- float z - Z component of the vector.
vec3 ( float x, float y, float z ) #
Constructor. Initializes the vector using given float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
explicit vec3 ( float v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.Arguments
- float v - Scalar value.
Examples
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/
explicit vec3 ( const vec2& v ) #
Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.Arguments
- const vec2& v - Two-component source vector.
explicit vec3 ( const vec4& v ) #
Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.Arguments
- const vec4& v - Four-component source vector.
explicit vec3 ( const dvec3& v ) #
Constructor. Initializes the vector using a given dvec3 source vector.Arguments
- const dvec3& v - Source vector.
explicit vec3 ( const ivec3& v ) #
Constructor. Initializes the vector using a given ivec3 source vector .Arguments
- const ivec3& v - Source vector.
explicit vec3 ( const float* v ) #
Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].Arguments
- const float* v - Pointer to the array of float elements.
vec3 ( float x, float y, float z, ConstexprTag ) #
Constructor. Initializes the vector using given constant float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
- ConstexprTag - Auxiliary tag.
vec3 ( float v, ConstexprTag ) #
Constructor. Initializes the vector using a given constant scalar value: x=v, y=v, z=v.Arguments
- float v - Constant scalar value.
- ConstexprTag - Auxiliary tag.
vec3 & abs ( ) #
Returns the absolute values of the vector components.Return value
Vector with absolute values.void set ( float x_, float y_, float z_ ) #
Sets the vector by components.Arguments
- float x_ - X component of the vector.
- float y_ - Y component of the vector.
- float z_ - Z component of the vector.
void set ( const float* val ) #
Sets the vector using the array of float elements: x=val[0], y=val[1], z=val[2].Arguments
- const float* val - Pointer to the array of float elements.
void set ( const vec4& v ) #
Sets the vector using a vec4 source vector: x=v.x, y=v.y, z=v.z.Arguments
- const vec4& v - Source vector.
void set ( const vec2& val, float z_ ) #
Sets the vector using a two-component vec2 source vector and a scalar.Arguments
- const vec2& val - Two-component source vector.
- float z_ - Scalar.
void set ( const vec3& val ) #
Sets the vector equal to the specified source vector.Arguments
- const vec3& val - Source vector.
void set ( float val ) #
Sets the vector components equal to specified scalar value: x=val, y=val, z=val.Arguments
- float val - Scalar.
void get ( float* val ) const#
Gets the vector: val[0]=x, val[1]=y, val[2]=z.Arguments
- float* val - Pointer to the array of float elements.
float * get ( ) #
Returns the pointer to the vector.Return value
Pointer to the vector.const float * get ( ) const#
Returns the constant pointer to the vector.Return value
Pointer to the vector.float length ( ) const#
Returns the length of the vector.Return value
Vector length.float length2 ( ) const#
Returns the squared length of the vector.Return value
Squared length of the vector.float maxXY ( ) const#
Compares the X and Y components of the vector and returns the greater one.Return value
The greater out of the X and Y components of the vector.float max ( ) const#
Compares all vector components and returns the maximum value.Return value
The greatest out of the vector components.float minXY ( ) #
Compares the X and Y components of the vector and returns the lower one.Return value
The lower value out of the X and Y components of the vector.vec3 & normalize ( ) #
Returns normalized vector.Return value
Normalized vector.vec3 & normalizeValid ( ) #
Normalizes a vector, makes its magnitude equal to 1. When normalized, a vector keeps the same direction but its length is equal to 1. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Normalized vector.vec3 & normalizeFast ( ) #
Returns normalized vector, calculated using the fast inverse square root algorithm.Return value
Normalized vector.vec3 & normalizeValidFast ( ) #
Returns normalized vector, calculated using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Normalized vector.const float * operator const float * ( ) const#
Performs type conversion to const float *.const void * operator const void * ( ) const#
Performs type conversion to const void *.float * operator float * ( ) #
Performs type conversion to float *.void * operator void * ( ) #
Performs type conversion to void *.vec3 & operator*= ( float v ) #
Performs scalar multiplication.Arguments
- float v - Scalar value.
Return value
Resulting vector.vec3 & operator*= ( const vec3& v ) #
Performs vector multiplication.Arguments
- const vec3& v - Vector.
Return value
Resulting vector.vec3 & operator+= ( const vec3& v ) #
Performs vector addition.Arguments
- const vec3& v - Vector.
Return value
Resulting vector.vec3 operator- ( ) const#
Performs vector negation.Return value
Resulting vector.vec3 & operator-= ( const vec3& v ) #
Performs vector subtraction.Arguments
- const vec3& v - Vector.
Return value
Resulting vector.vec3 & operator/= ( const vec3& v ) #
Performs componentwise division of vectors.Arguments
- const vec3& v - Vector.
Return value
Resulting vector.Examples
vec3 a, b;
a = vec3(6.0, 10.0, 12.0);
b = vec3(2.0, 5.0, 6.0);
a /= b;
/*
Initial values of vectors a and b:
a (6.0, 10.0, 12.0)
b (2.0, 5.0, 6.0)
a /= b;
Vector a after operation:
a (3.0, 2.0, 2.0)
*/
vec3 & operator/= ( float v ) #
Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.Arguments
- float v - Scalar value.
Return value
Resulting vector.Examples
vec3 a = vec3(6.0, 10.0, 12.0);
a /= 2.0;
/*
Initial value of vector a:
a (6.0, 10.0, 12.0)
a /= 2.0;
Vector a after operation:
a (3.0, 5.0, 6.0)
*/
vec3 & operator= ( const vec3& v ) #
Performs vector assignment. Destination vector = Source vector.Arguments
- const vec3& v - Source vector.
Return value
Result.vec3 & operator= ( const __m128& val ) #
Sets the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128& val - 128-bit variable.
Return value
Vector.float & operator[] ( int i ) #
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.float operator[] ( int i ) const#
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.void mul ( float v ) #
Multiplies the vector by the value of the specified argument.Arguments
- float v - A float multiplier.
void mul ( const vec3& v ) #
Multiplies the vector by the value of the specified argument.Arguments
- const vec3& v - Vector multiplier.
void div ( float v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- float v - A float divisor value.
void div ( const vec3& v ) #
Returns the result of division of the vector by the value of the specified arguments.Arguments
- const vec3& v - A vec3 divisor value.
float sum ( ) const#
Returns the sum of vector components.void add ( float v ) #
Performs addition of the specified argument.Arguments
- float v - Value.
void add ( const vec3& v ) #
Performs addition of the specified argument.Arguments
- const vec3& v - Value.
vec3 & operator+= ( float v ) #
Performs addition of the specified value.Arguments
- float v - Value.
Return value
This vector.void sub ( float v ) #
Subtracts the argument from all elements of the vector.Arguments
- float v - Value.
void sub ( const vec3& v ) #
Subtracts each element of the specified argument from ther corresponding element.Arguments
- const vec3& v - Value.
vec3 & operator-= ( float v ) #
Subtracts the argument from all elements of the vector.Arguments
- float v - Value.
Return value
This vector.float lengthFast ( ) const#
Returns the length of the vector (fast version).float iLength ( ) const#
Returns the inverted length of the vector.float iLengthFast ( ) const#
Returns the inverted length of the vector (fast version).float min ( ) #
Returns the minimum value among all components.vec3 sign ( ) #
Returns the vector with signs of the argument components.Return value
Vector with signs of the argument components. 1.0 if v >= 0.0 ; -1.0 if v < 0.0.unsigned int hash ( ) const#
Returns a hash obtained by mixing the hash values of vector components.Return value
32-bit hash value.vec3 & reflect ( vec3 & ret, const vec3 & v0, const vec3 & v1 ) #
Computes the reflection of a vector (v0) about another vector (v1) and stores the result in the ret value.Arguments
- vec3 & ret - Vector to store the returned value.
- const vec3 & v0 - Vector to be reflected.
- const vec3 & v1 - Vector to reflect about.
Return value
Reflected vector.vec3 & reflect ( const vec3 & v0, const vec3 & v1 ) #
Computes the reflection of a vector (v0) about another vector (v1) and stores the result in the ret value.Arguments
- const vec3 & v0 - Vector to be reflected.
- const vec3 & v1 - Vector to reflect about.
Return value
Reflected vector.bool areCollinear ( const vec3 & v0, const vec3 & v1 ) #
Checks if the vectors are collinear.Arguments
- const vec3 & v0 - First vector.
- const vec3 & v1 - Second vector.
Return value
true if the vectors are collinear; otherwise, false.Last update:
30.10.2024
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