Shadows
This section contains settings of scene shadows. В этом разделе находятся настройки теней сцены.
Shadows Settings Настройки теней
Enabled | value indicating whether shadows are rendered. вкл. по умолчанию.
Консольная команда: render_shadows (API) |
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Filter Mode | global filtering mode to be used for shadows from all light sources by default. This mode determines quality of soft shadows. Higher quality produces smoother shadow edges. When disabled, no filtering is performed and the stair-step effect is clearly seen at the edges of shadows.
You can set filtering mode or disable filtering for each light source individually.
Консольная команда: render_shadows_filter_mode (API) |
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Filter Noise | value indicating if noise for shadow filtering is enabled. This noise is used for smoothing. вкл. по умолчанию.
Консольная команда: render_shadows_filter_noise (API) |
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Penumbra Mode | global quality mode to be used for rendering penumbra from all light sources by default. This mode enables simulation of real-world shadows by keeping sharp contact shadows closer to the base and softening the farther the shadow stretches away. Higher values produce softer shadows. When disabled, shadow edges are crisp and sharp (no shadow softness at all).
You can set penumbra quality mode or disable penumbra rendering for each light source individually. But these per-light quality settings are ignored when global quality is set to Disabled.
Консольная команда: render_shadows_penumbra_mode (API) |
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Penumbra Noise | value indicating if noise for penumbra rendering is enabled. This noise is used for smoothing. вкл. по умолчанию.
Консольная команда: render_shadows_penumbra_noise (API) |
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Translucent Depth | global translucence depth value defining how deep the light goes through translucent objects shifting the shadow. The higher the value, the deeper the light penetrates translucent objects shifting the shadow. Диапазон значений: [0.0f, inf]. Значение по умолчанию : 0.1f. Консольная команда: render_shadows_translucent_depth (API)
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Lerp Shadow Cascades | value indicating if linear interpolation of shadow cascades is enabled, making transitions between cascades smoother. This option significantly affects performance, as two shadow maps are rendered in transition areas. вкл. по умолчанию.
Консольная команда: render_shadows_world_lerp_cascades (API) |
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Screen Space Shadows | value indicating if screen space shadows are enabled. They provide high-quality penumbra, per-light work, per-pixel detail at any zoom level and infinite visibility distance (when enabled, distant objects can cast shadows next to the horizon). Supports depth cutout parallax. Screen space shadows can be mixed with regular ones. вкл. по умолчанию.
Консольная команда: render_shadows_screen_space (API) |
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Alpha Test Accounting | value indicating if alpha test is enabled for shadows. вкл. по умолчанию.
Консольная команда: render_shadows_alpha_test (API) |
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Shadow Cascades Culling Clusters | value indicating whether culling of shadow cascades is enabled for Mesh Cluster/Clutter objects. If enabled, the Mesh Cluster/Clutter objects rendered in the nearest cascade won't be rendered again in farther cascades. If disabled, the Mesh Cluster objects rendered in the nearest cascade will also be rendered in all other cascades. In some cases performance may be better if this option is disabled. выкл. по умолчанию.
Консольная команда: render_shadows_world_cascades_culling_clusters (API) |
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Distance | distance from the camera, beyond which shadows will not be rendered.
If this value is greater than the visibility distance for objects the shadows will still be rendered even though the objects themselves are not. Please, pay attention to setting these parameters properly to avoid wasting performance on rendering unnecessary shadows. Диапазон значений: [0.0f, inf]. Значение по умолчанию : 100.0f. Консольная команда: render_shadow_distance (API)
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Distance Scale | global scale multiplier for shadow distances. This option enables you to easily increase or decrease shadows rendering performance by changing the scale. If this value is greater than the scale multiplier for objects (см. DistanceScale), the shadows will still be rendered even though the objects themselves are not. Please, make sure you set these parameters properly to avoid wasting performance on rendering unnecessary shadows. Диапазон значений: [0.0f, inf]. Значение по умолчанию : 1.0f. Консольная команда: render_shadow_distance_scale (API) |
Последнее обновление:
16.08.2024
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