This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::Math::dvec2 Struct

Header: #include <UnigineMathLibDVec2.h>

This class represents a vector of 2 double components.

dvec2 Class

Members


dvec2 ( const __m128d& v ) #

Constructor. Initializes the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128d& v - 128-bit variable.

dvec2 ( const hvec2& v ) #

Constructor. Initializes the vector using a given hvec2 source vector.

Arguments

  • const hvec2& v - Source vector.

dvec2 ( ) #

Default constructor. Produces a zero vector.

dvec2 ( const dvec2& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const dvec2& v - Source vector.

dvec2 ( double x, double y ) #

Constructor. Initializes the vector using given double values.

Arguments

  • double x - X component of the vector.
  • double y - Y component of the vector.

Examples

Source code (UnigineScript)
dvec2(2.0, 3.0);
/*
Creates a vector (2.0, 3.0)
*/

explicit dvec2 ( double v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v.

Arguments

  • double v - Scalar value.

Examples

Source code (UnigineScript)
dvec2(1.0);
/*
Creates a vector (1.0, 1.0)
*/

explicit dvec2 ( const dvec3& v ) #

Constructor. Initializes the vector using a given three-component vec3 vector: x=v.x, y=v.y.

Arguments

  • const dvec3& v - Three-component source vector.

explicit dvec2 ( const dvec4& v ) #

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y.

Arguments

  • const dvec4& v - Four-component source vector.

explicit dvec2 ( const vec2& v ) #

Constructor. Initializes the vector using a given vec2 source vector.

Arguments

  • const vec2& v - Source vector.

explicit dvec2 ( const ivec2& v ) #

Constructor. Initializes the vector using a given ivec2 source vector.

Arguments

  • const ivec2& v - Source vector.

explicit dvec2 ( const double* v ) #

Constructor. Initializes the vector using a given pointer to the array of double elements: x=v[0], y=v[1].

Arguments

  • const double* v - Pointer to the array of double elements.

dvec2 ( double x, double y, ConstexprTag ) #

Constructor. Initializes the vector using a given double elements.

Arguments

  • double x - Source element.
  • double y - Source element.
  • ConstexprTag - Auxiliary tag.

dvec2 ( double v, ConstexprTag ) #

Constructor. Initializes both vector components using a given double element.

Arguments

  • double v - Source element.
  • ConstexprTag - Auxiliary tag.

dvec2 & abs ( ) #

Returns the absolute values of the vector components.

Return value

Vector with absolute values.

void set ( double x_, double y_ ) #

Sets the vector by components.

Arguments

  • double x_ - X component of the vector.
  • double y_ - Y component of the vector.

void set ( const double* val ) #

Sets the vector using the array of double elements: x=val[0], y=val[1].

Arguments

  • const double* val - Pointer to the array of double elements.

void set ( double val ) #

Sets the vector components equal to specified scalar value: x=val, y=val.

Arguments

  • double val - Scalar value.

void set ( const dvec2& val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const dvec2& val - Source vector.

void get ( double* val ) const#

Gets the vector: val[0]=x, val[1]=y.

Arguments

  • double* val - Pointer to the array of double elements.

double * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const double * get ( ) const#

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

double length ( ) const#

Returns the length of the vector.

Return value

Vector length.

double length2 ( ) const#

Returns the squared length of the vector.

Return value

Squared length of the vector.

double iLength ( ) const#

Returns the inverted length of the vector.

Return value

Inverted length.

const double * operator const double * ( ) const#

Performs type conversion to const double *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

double * operator double * ( ) #

Performs type conversion to double *.

void * operator void * ( ) #

Performs type conversion to void *.

dvec2 & operator*= ( double v ) #

Performs scalar multiplication.

Arguments

  • double v - Scalar value.

Return value

Resulting vector.

dvec2 & operator*= ( const dvec2& v ) #

Performs vector multiplication.

Arguments

  • const dvec2& v - Vector.

Return value

Resulting vector.

dvec2 & operator+= ( const dvec2& v ) #

Performs vector addition.

Arguments

  • const dvec2& v - Vector.

Return value

Resulting vector.

dvec2 & operator+= ( double v ) #

Performs addition of the specified value.

Arguments

  • double v - Value.

dvec2 operator- ( ) const#

Performs vector negation.

Return value

Resulting vector.

dvec2 & operator-= ( const dvec2& v ) #

Performs vector subtraction.

Arguments

  • const dvec2& v - Vector.

Return value

Resulting vector.

dvec2 & operator-= ( double v ) #

Subtracts each element of the specified value from the corresponding vector's element.

Arguments

  • double v - Value.

dvec2 & operator/= ( double v ) #

Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.

Arguments

  • double v - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
dvec2 a = dvec2(6.0, 10.0);
a /= 2.0;
/*
Initial value of vector a:
	a (6.0, 10.0)

	a /= 2.0;
Vector a after operation:	
	a (3.0, 5.0)	
*/

dvec2 & operator/= ( const dvec2& v ) #

Performs componentwise division of vectors.

Arguments

  • const dvec2& v - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
dvec2 a, b;
a = dvec2(6.0, 10.0);
b = dvec2(2.0, 5.0);
a /= b;
/*
Initial values of vectors a and b:
	a (6.0, 10.0)
	b (2.0, 5.0)

	a /= b;
Vector a after operation:	
	a (3.0, 2.0)	
*/

dvec2 & operator= ( const dvec2& v ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const dvec2& v - Source vector.

Return value

Result.

double & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

double operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

void mul ( double v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • double v - A double multiplier.

void mul ( const dvec2& v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • const dvec2& v - Vector multiplier.

void div ( double v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • double v - A double divisor value.

void div ( const dvec2& v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • const dvec2& v - A dvec2 divisor value.

void sub ( double v ) #

Subtracts each element of the specified value from the corresponding vector's element.

Arguments

  • double v - Value.

void sub ( const dvec2& v ) #

Subtracts each element of the specified value from the corresponding vector's element.

Arguments

  • const dvec2& v - Value.

double sum ( ) const#

Returns the sum of vector components.

void add ( double v ) #

Performs addition of the specified value.

Arguments

  • double v - Value.

void add ( const dvec2& v ) #

Performs addition of the specified value.

Arguments

  • const dvec2& v - Value.

double max ( ) const#

Returns the maximum value among all components.

Return value

Maximum value.

double min ( ) const#

Returns the minimum value among all components.

Return value

Minimum value.

dvec2 frac ( ) const#

Returns a vector containing fractional parts of the corresponding vector components.

Return value

Fractional parts of the corresponding vector components.

ivec2 floor ( ) const#

Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.

Return value

Vector containing the largest integral values.

ivec2 ceil ( ) const#

Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.

Return value

Vector containing the smallest integral values.

unsigned int hash ( ) const#

Returns a hash obtained by mixing the hash values of vector components.

Return value

32-bit hash value.
Last update: 30.10.2024
Build: ()